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The Custom Scenarios Are Really Good......
Posted: Wed Jul 27, 2011 2:24 pm
by doc99
.....after the help of all concerned I funally got it right and am enjoying the designer created scenarios very much......they really demonstrate the flexability of the system very well
Posted: Wed Jul 27, 2011 2:40 pm
by VPaulus
Maybe you could begin to make new ones with the editor.

Posted: Thu Jul 28, 2011 2:44 am
by doc99
AAHH.......this comes under the heading of "Be Careful For What You Ask For".......just ask my ol' bussiness partner and good friend from back in the day--lo those many moons agao--,David Heath[yes that David-Matrix-Heath] about how I drove the computer guy on our project to distraction over scenerio concept and design when I finacially backed and David designed and developed "At The Gates of Moscow" for his first company, SSG of Staten Island,NY---at the risk of high volume blood loss,I quickly developed a taste for Beta Testing and Reviews
The game was many years ahead of the computing curve at the time[Apple 2 and Apple2e] and we had some great ideas on logistics,tactics and conflict resolution but it was too "idea-dense" for the time---things that are done now as a matter of course in game structure and design
Posted: Thu Jul 28, 2011 2:51 am
by Razz1
Posted: Thu Jul 28, 2011 2:54 am
by doc99
.....good grief you will be pick-ed off like flies in that thing
Posted: Thu Jul 28, 2011 3:10 am
by Razz1
Both sides can win. It's hard for the Allies but doable.
Posted: Thu Jul 28, 2011 3:22 am
by doc99
,,and that is the defining essence of a historically based presentation: if one follows the historical pattern of play, the historical result will be the result........now what can the player do differently within the confines of the historical period tactics and weaponology to provide an alternative result........"tough but doable"=fun