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Scripting?

Posted: Wed Jul 20, 2011 12:57 am
by MikeAP
Can someone please explain how to script a counter attack.

Lets say Zone 1 is captured by then, then I would like the AI to counter attack with several units.

Is this possible?

Thanks

Posted: Wed Jul 20, 2011 2:41 am
by Razz1
No, not possible.

Posted: Wed Jul 20, 2011 2:53 am
by Kerensky
Yet.

Posted: Wed Jul 20, 2011 9:50 am
by MikeAP
Kerensky wrote:Yet.
Ok. I hope sooner, than later.

It seems that this shouldn't be the Mt Everest of Coding. I feel like its almost already in place.

Triggers should work so that they act on HEX occupation and player location (if SIDE 1 in ZONE 1 > 0, then UNIT X will MOVE/ATTACK to ZONE 1)

Posted: Wed Jul 20, 2011 12:33 pm
by Rudankort
You are right, it is not hard to do, although the dialogs in editor used to set up this stuff take some time to code. Anyway, this feature is on my todo list. Should really help scenario designers.

Posted: Wed Jul 20, 2011 2:39 pm
by MikeAP
Is it possible to script automatic reinforcements?

Plans?

I'm trying to make a Market Garden scenario that simulates D+2 and D+3 allied paradrops, as well as a German counter attack.

Posted: Wed Jul 20, 2011 3:00 pm
by Rudankort
Another thing which is pretty high on our todo list.