7 Things I should have remembered from Panzer General
Posted: Mon Jul 18, 2011 8:55 pm
Since I just finished the '39 campaign on the playstation version of PG this weekend, you'd think I'd remember:
1. Renaming German forces with recognizable names is tough, but getting too attached to them and feeling loss when they get crushed is even tougher (Okay, Hans, Franz, and Strudel aren't the best names for your German tanks)
2. If you go full-bore into "the fog" with your best tank, you will get ambushed by infantry and be doomed to die on their next turn. This goes for tanks vs. Inf who are entrenched as well.
3. If you leave artillery or infantry "mounted" and on the frontline, they will be found and crushed. This goes for plane and sea transports being left unattended.
4. If you clear a city but fail to secure it, the opponent will fill it back up and you will have to send resources back to recover said town. This should also include AA and Artillery can't secure cities!
5. No matter how many times you look at a 4 losses vs. 5 losses matchup, it's never a good idea. See also #2 and #3 and KNOW it’s not a good idea
6. Weather sucks. Don’t buy a bunch of planes at the expense of slots and prestige, they just become high priced scouts
7. Save every now and then. Don’t waste 6+ hrs rolling through the 1st three battles and realize your set-up was bad in France…..so you restart…..with your last save on turn #1 in Poland.
Ahhhh….makes me remember the 1st time I played PG 15 years ago thinking “This game doesn’t look too hard”…..
1. Renaming German forces with recognizable names is tough, but getting too attached to them and feeling loss when they get crushed is even tougher (Okay, Hans, Franz, and Strudel aren't the best names for your German tanks)
2. If you go full-bore into "the fog" with your best tank, you will get ambushed by infantry and be doomed to die on their next turn. This goes for tanks vs. Inf who are entrenched as well.
3. If you leave artillery or infantry "mounted" and on the frontline, they will be found and crushed. This goes for plane and sea transports being left unattended.
4. If you clear a city but fail to secure it, the opponent will fill it back up and you will have to send resources back to recover said town. This should also include AA and Artillery can't secure cities!
5. No matter how many times you look at a 4 losses vs. 5 losses matchup, it's never a good idea. See also #2 and #3 and KNOW it’s not a good idea
6. Weather sucks. Don’t buy a bunch of planes at the expense of slots and prestige, they just become high priced scouts
7. Save every now and then. Don’t waste 6+ hrs rolling through the 1st three battles and realize your set-up was bad in France…..so you restart…..with your last save on turn #1 in Poland.
Ahhhh….makes me remember the 1st time I played PG 15 years ago thinking “This game doesn’t look too hard”…..