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Modify Equipment

Posted: Sat Jul 16, 2011 10:35 am
by blitzer64
Hi All. I changed some units stats in "equipment.pzeqp" but never changed in game. :shock:
How it works?

Thanks

Posted: Sat Jul 16, 2011 10:38 am
by Rudankort
Your changes will appear in any new games you start, but won't effect saved games.

Posted: Sat Jul 16, 2011 10:45 am
by blitzer64
still dosn't work

Posted: Sat Jul 16, 2011 10:50 am
by Rudankort
Well, I can tell that equipment.pzeqp file is the only place where unit stats are stored, so if it is changed, there is no way for the game to "remember" old numbers. Is it possible that the file was not changed somehow? Program Files folder can be protected from writing on some PCs.

Posted: Sat Jul 16, 2011 11:00 am
by blitzer64
Thanks. Now it works. There is a guide/tool to change the equipment?

Posted: Sat Jul 16, 2011 11:42 am
by Rudankort
blitzer64 wrote:Thanks. Now it works. There is a guide/tool to change the equipment?
There is none at the moment. We felt that with our limited resources we cannot create a better tool than MS Excel. As for modding guides, I'll try to put them together, but they are not done yet.

Posted: Sat Jul 16, 2011 12:19 pm
by blitzer64
:( I hope for a modding guide. Meanwhile, how these attribute affect the unit

flag (I think is for paratrooper,pioniere,etc)
rate of fire
add traits
remove traits
series (for upgrades?)
multipurpose

...and "rott" "fixedt" what did means?

Posted: Sat Jul 16, 2011 12:53 pm
by El_Condoro
This is from Rudankort on a beta test thread:
Multipurpose column contains id of the unit you can switch to. Only one ("primary") unit in the switch chain can be purchasable, all the others must be marked as "nopurchase". Remove traits does nothing. Add traits is used to specify unit special abilities, but note that not all game functions were changed to use this column, and so some traits do not work yet, but are hard-coded in game code instead (like "close" trait is hard-coded for infantry). This will be fixed, and more interesting traits will be added, as the game evolves.

Traits are separated with spaces. So each trait is separate. There is no trait like "alpine close bonus" - these are 3 separate traits.

Traits which are actually working in 1.0 are:
- meng - military engineer, ignores entrenchment
- beng - bridge engineer
- para - paratrooper
- fortkiller - bonus against structures
- radar - initiative bonus to all planes within spotting range
- green - always starts with zero exp, even if scenario settings tell otherwise
- nopurchase - is not listed in purchase menu
- noupgrade - cannot be upgraded
- noreplace - cannot be replaced
- bonus - These are units which are randomly given at the beginning of a scenario in a campaign. Cannot be purchased. Bonus unit can be upgraded only to another bonus unit

"alpine" trait was supposed to give mountain units some advantage in mountains terrain, but it is not used. Their movement advantage is expressed with a special alpine movement type. "fixt" and "rott" stand for fixed turret/rotating turret respectively, and in the future initiative penalty (-3) will occur when a fixt unit attacks rott unit, but for now it is hard-coded for AT and tank classes. "lsup" stands for long-term suppression and is not used yet either.

Posted: Sun Jul 31, 2011 3:28 pm
by CW
Rudankort wrote:Your changes will appear in any new games you start, but won't effect saved games.
So there's now way that changes to e.g. awards.pzdat & equipment.pzeqp effect savegames too? That's what I tried and I began to wonder why it won't work. Is there any chance for a savegame editor (change stats of heroes etc.)? Unfortunately the savegames aren't as easy to modify as the files in the data folder.

Posted: Sun Jul 31, 2011 6:24 pm
by Razz1
No, just use the cheat keys.