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Bonus Difficulty Settings

Posted: Fri Jul 15, 2011 9:02 am
by ruskicanuk
Is there a more concise description of exactly how the three bonus difficulty settings (Rommel, Manstein, Guderin) affect the game?

Re: Bonus Difficulty Settings

Posted: Fri Jul 15, 2011 9:15 am
by Rudankort
ruskicanuk wrote:Is there a more concise description of exactly how the three bonus difficulty settings (Rommel, Manstein, Guderin) affect the game?
I thought that the tooltips that appear when you hover bonus difficulties with mouse are very concise already. :)

Posted: Fri Jul 15, 2011 9:35 am
by Kerensky
Pain. Agony. Suffering.

Posted: Fri Jul 15, 2011 5:56 pm
by ruskicanuk
LOL - Yes those definitely apply ;-) Somehow I doubt I will be seeing the shores of America this time.

I think another nice addition to increase difficulty would be to turn off the undo button preventing "cheat" scouting by undoing moves. This would particularly useful for multiplayer and would only serve to increase the value of recon units and recon tactics.

As a follow on to the opener - I am currently playing the Rommel bonus difficulty (and loving it, I can't even spare enough to upgrade my art from 10.5 to 15...). OK I will have to play test to find out - I see ;-)

One aside for future mods/versions - see if you can't make various "sizes" of technology relevant. For instance, I agree that there is no reason not to upgrade a Panzer IIIF to a IIIG - it is simply an improved model. However, a 7.5 cm art plays a role that a 15 cm art cannot - for instance it might be more nimble. I might do things like give it 2 movement and/or make it so that it damages / surpresses 50-50 whereas 15 does 90% surpression and only 10% damage. Maybe some very heavy art cannot support in defense (it is only used for attacking which again is pretty acurate). Just some thoughts to make the art (much improved since original PG) even better.

Posted: Fri Jul 15, 2011 6:08 pm
by Rudankort
Well if you really want, I can send you a PM describing all bonus difficulty levels, but I thought that figuring it out based on those vague descriptions will be more fun. ;)

Posted: Fri Jul 15, 2011 9:01 pm
by ruskicanuk
Yea I think I got it... I like them ;-)