Not shooting at Broken enemy
Posted: Wed Mar 07, 2007 10:45 pm
				
				This came up in a couple of games, the rules say that broken troops can't be shot as there's no benefit but I found two cases where causing one more base of casualties would take an enemy BG below its autobreak value and effectively remove it from the table.  It's odd to have to stand by and let the BG potentially recover, generals move so quickly that they're usually able to quickly shift to broken groups, especially as rallying those groups saves attrition points.
In other cases we have to test _not_ to fight broken troops but here we just stand, maybe it should be that any enemy below their autobreak aren't considered targets?
Cheers,
Gary
			In other cases we have to test _not_ to fight broken troops but here we just stand, maybe it should be that any enemy below their autobreak aren't considered targets?
Cheers,
Gary