I have just had the pleasure...
Posted: Mon Jul 11, 2011 9:01 am
I have just had the pleasure of getting to know Egypt - Engineering an Empire.
I hesitated to buy the game, because I thought I would get frustrated at the simplicity, but I must say that the level of strategy in this title is impressive.
It is simple, but has room for lots of strategy.
All in all I think it is a really good game and well worth the money even on PC.
After playing it for a few days I have come up with a list of questions and comments:
The upkeep of a unit or building is a % of its cost.
Could you reveal that %?
How does the heal function work? It seems to be free, but if it is why not just let units that does not move heal?
The forts increase the units “surviveability”. What does that mean?
At level 1 gold mines provide 0.5 gold for each citizen, but at level 2 the gold mine provide 15 gold for each house level in the city. If you have a city with a population of 100, level 3 housing and level 1 gold mine, then it would not be a good idea to upgrade the mine (45 gold compared to 50 gold).
Sea peoples and Sheridan infantry are described as heavy infantry in the barracks. I think they should be light infantry. Seems confusing.
Could you tell us a little about the combat mechanism?
Could you tell us how diplomacy is handled?
What makes other people angry (crossing their border, spying, being a threat to them etc.) and what, if anything besides tribute, makes them friendly?
What are the basic income of a city before upkeep and income from buildings?
Once again, thanks for a good game!
I hesitated to buy the game, because I thought I would get frustrated at the simplicity, but I must say that the level of strategy in this title is impressive.
It is simple, but has room for lots of strategy.
All in all I think it is a really good game and well worth the money even on PC.
After playing it for a few days I have come up with a list of questions and comments:
The upkeep of a unit or building is a % of its cost.
Could you reveal that %?
How does the heal function work? It seems to be free, but if it is why not just let units that does not move heal?
The forts increase the units “surviveability”. What does that mean?
At level 1 gold mines provide 0.5 gold for each citizen, but at level 2 the gold mine provide 15 gold for each house level in the city. If you have a city with a population of 100, level 3 housing and level 1 gold mine, then it would not be a good idea to upgrade the mine (45 gold compared to 50 gold).
Sea peoples and Sheridan infantry are described as heavy infantry in the barracks. I think they should be light infantry. Seems confusing.
Could you tell us a little about the combat mechanism?
Could you tell us how diplomacy is handled?
What makes other people angry (crossing their border, spying, being a threat to them etc.) and what, if anything besides tribute, makes them friendly?
What are the basic income of a city before upkeep and income from buildings?
Once again, thanks for a good game!