Difficult Forward Moves
Posted: Fri Jul 08, 2011 9:57 am
I played a game last night - Mid-Republican Roman vs. a Numidian opponent.....jeez, it was like herding cats....
Anyway, a couple of things came up about skirmisher movement about which I was unsure.
First:
Regarding "Difficult Forward Moves" on page 41, as follows:
A difficult forward move is one that includes a single wheel and/or is less than the troops' full available move distance - unless either:
a) All of the movement is more than 6 MU from any enemy (including enemy camp but not enemy commander's base), or
b) A commander is with the battle group or battle line. He must start the phase with a battle group and remain with it for the whole phase.
Sooooo......does this mean (and I refer to the Movement table on page 42) that when skirmishers are within 6MU of enemy troops, and they undertake a 90 or 180 degree turn, they can only then move straight forward without any wheel , i.e a simple advance. The rationale being that a wheel within 6MU would be a DIFFICULT forward move.
Second:
my opponent understood that skirmishers could have a free turn at the start or end of a move (in addition to anything else). I couldn't spot this anywhere, so is he right, or is he thinking of a.n. other set of rules...?
Cheers folks.
Anyway, a couple of things came up about skirmisher movement about which I was unsure.
First:
Regarding "Difficult Forward Moves" on page 41, as follows:
A difficult forward move is one that includes a single wheel and/or is less than the troops' full available move distance - unless either:
a) All of the movement is more than 6 MU from any enemy (including enemy camp but not enemy commander's base), or
b) A commander is with the battle group or battle line. He must start the phase with a battle group and remain with it for the whole phase.
Sooooo......does this mean (and I refer to the Movement table on page 42) that when skirmishers are within 6MU of enemy troops, and they undertake a 90 or 180 degree turn, they can only then move straight forward without any wheel , i.e a simple advance. The rationale being that a wheel within 6MU would be a DIFFICULT forward move.
Second:
my opponent understood that skirmishers could have a free turn at the start or end of a move (in addition to anything else). I couldn't spot this anywhere, so is he right, or is he thinking of a.n. other set of rules...?
Cheers folks.