AI behaviour explanations
Posted: Thu Jul 07, 2011 11:38 pm
In the Editor each unit can be given an AI behaviour:
For example, a unit placed in a city; how will its behaviour vary from Default, Defender, Hold (Passive) and Hold (Active)?
- Default
Attacker
Defender
Hold (Passive)
Hold (Active)
For example, a unit placed in a city; how will its behaviour vary from Default, Defender, Hold (Passive) and Hold (Active)?