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The little Stug that could...

Posted: Thu Jul 07, 2011 5:51 pm
by bobk
I present a mystery from PG days that will be solved in this fourm (probably by Keresky).
The humble Stug has a range of 1, unlike infantry's of 0, but you have to be in adjacent hex to fire. But I have never gotten return fire, even though a unit is adjacent. What happens on the next turn? Can you please explain the concept of range 1? Sounds like it could be useful for helicoptors, or planes with missles in future expansions. :wink:

Posted: Thu Jul 07, 2011 7:37 pm
by Kerensky
It's an artillery piece.

150mm range 3, 75m range 2, StuG, range 1.

Posted: Fri Jul 08, 2011 6:51 pm
by bobk
Sorry I dropped the N in your name, that doesn`t exactly answer the question though. Range 1 and 0 both shoot from adjacent hexes. Does the Stug get a "standoff attack" with no counterfire because it is a Range 1 unit?

Posted: Fri Jul 08, 2011 6:53 pm
by Kerensky
Because it is an artillery piece. :)

Posted: Fri Jul 08, 2011 7:28 pm
by adherbal
It bombards from a distance, while range 0 units technically enter the enemy hex to attack, thus taking casualties in return.

Posted: Fri Jul 08, 2011 9:45 pm
by El_Condoro
Even though, an intersting 'feature': a range 1 StuG will give support fire to an adjacent unit when the attacking/enemy unit is 2 hexes away (from the StuG). I guess this is a reflection of the combat model, that combat occurs in the defender's hex even if the unit icons remain in separate hexes.

Posted: Fri Jul 08, 2011 9:57 pm
by Kerensky
El_Condoro wrote:Even though, an intersting 'feature': a range 1 StuG will give support fire to an adjacent unit when the attacking/enemy unit is 2 hexes away (from the StuG). I guess this is a reflection of the combat model, that combat occurs in the defender's hex even if the unit icons remain in separate hexes.
Correct.

Posted: Fri Jul 08, 2011 11:05 pm
by Razz1
Now you let the CAT out of the bag....

It's a very good weapon. Love the fact it shoot two hexes when defending.