Paratroopers need Love too
Posted: Wed Jul 06, 2011 1:06 pm
My cause for the day, Paratroops.
1. You purchase one of these guys.
2. You move him to airfield hex.
3. You embark on plane and take off.
4. Arrive at objective (usually two turn flight).
5. Hit the silk over drop zone.
6. Make your attack, if your not destroyed.
That's six long turns from purchase to attack. That is 1/4 of most battles!
I think if the transport has movement left, you should be able to drop on the third or fourth turn, depending on distance to drop zone.
Also, do fighters and bombers use fuel loitering over battlefield?
1. You purchase one of these guys.
2. You move him to airfield hex.
3. You embark on plane and take off.
4. Arrive at objective (usually two turn flight).
5. Hit the silk over drop zone.
6. Make your attack, if your not destroyed.
That's six long turns from purchase to attack. That is 1/4 of most battles!
I think if the transport has movement left, you should be able to drop on the third or fourth turn, depending on distance to drop zone.
Also, do fighters and bombers use fuel loitering over battlefield?