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Kharkov map
Posted: Wed Jul 06, 2011 12:54 am
by El_Condoro
The link is to my Kharkov map. It is based on the Kharkov2 PG2 map. I make no claims to its accuracy but I have named key geographical features (rivers and cities) and put 3 special hexes in Kharkov itself (city centre, cemetery that KG Meyer fought its way to in March '43, and the tractor factory). There are *no* units, victory conditions or other design specifics - they are left blank for you. I will be working on a Kharkov scenario but you might like to use the map for...whatever. Cheers
Kharkov map:
http://dl.dropbox.com/u/16283408/Panzer ... 0map.pzscn
Thumbnail image:
http://dl.dropbox.com/u/16283408/Panzer ... mbnail.JPG
Posted: Wed Jul 06, 2011 2:04 am
by VPaulus
Can you create just a single scenario or connect them into a campaign, with Heroes, medals, etc like the officials campaigns?
Posted: Wed Jul 06, 2011 2:27 am
by Rudankort
VPaulus wrote:Can you create just a single scenario or connect them into a campaign, with Heroes, medals, etc like the officials campaigns?
Scenarios created in the editor can be used standalone, or connected to the main campaign. The latter is done by editing Data/campaign.pzdat file.
Posted: Wed Jul 06, 2011 3:39 am
by El_Condoro
Can heroes and medals be assigned in the release editor?
Posted: Wed Jul 06, 2011 4:12 am
by Rudankort
El_Condoro wrote:Can heroes and medals be assigned in the release editor?
No, this is something for the future updates.
Posted: Wed Jul 06, 2011 4:14 am
by VPaulus
Ah ok.
So you intend to extend the editor functionality. Good.
Posted: Wed Jul 06, 2011 4:31 am
by Rudankort
VPaulus wrote:So you intend to extend the editor functionality.
Absolutely.
Posted: Wed Jul 06, 2011 4:33 am
by mllange
If you would like any assistance in creating documentation for a project like this I would be pleased to help.
Posted: Wed Jul 06, 2011 5:43 am
by OmegaMan1
That's a nice looking map, El C! Considering Kharkov changed hands multiple times during the war, you could get a lot of mileage out of it.

Posted: Wed Jul 06, 2011 6:01 am
by El_Condoro
Thanks. Exactly why I left it blank. The great thing (one of them, anyway) about PzC is that you can change from dry, to mud, to snow so easily. Cheers