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Destroyed Bridges.

Posted: Tue Jul 05, 2011 5:14 pm
by Razz1
Can we get destroyed bridges in the next update?

A broken or bridge on fire in the editor would be great.

It looks funny if you stop the road.

Here I did a compromise. I used a RR bridge at an angle.

NOTE: hex description = Destroyed Bridge.

http://www.photoshop.com/users/razz1234 ... 1b6e10b0e0

Posted: Tue Jul 05, 2011 9:43 pm
by Razz1
Bump because I had a hard time trying to make the Jpeg image appear here.

Posted: Tue Jul 05, 2011 9:58 pm
by AgentX
Like the idea of having destroyable bridges to hamper enemy movement. So, how would it work? Strategic bombers can destroy them and Pioneers can fix them.

Posted: Tue Jul 05, 2011 10:06 pm
by Razz1
I'm just asking for an icon in the editor so we can use it.

Being able to do that is another question.

Without an icon, it looks funny having a road run up to a river and stop.

Posted: Wed Jul 06, 2011 12:50 am
by mllange
I've also encountered several times when there seemed to be an invisible terrain barrier that inhibited passage. For example, I remember a unit moving along the edge of a ridge set of forested hills (not mountains), when it reached the end of the hills I couldn't move any further onto the plains, even though there were railroad tracks (or roads) on the adjacent tile. I ended the turn to see if I would be able to move onto the questionable hex the next turn and it still prevented my movement. I thought I took a screen capture, but apparently I failed because I can't locate it. It would be nice to see some type of information panel displaying the movement cost for each hex if desired so I could plan (or problem solve) easier.

Posted: Wed Jul 06, 2011 1:36 am
by Kerensky
Library -> Movement.

What was this hex you were unable to move to or through? What map and which coordinates?

Posted: Wed Jul 06, 2011 4:30 am
by mllange
Kerensky wrote:Library -> Movement.

What was this hex you were unable to move to or through? What map and which coordinates?
Yes, I'm aware of the movement information in the library, I guess what I meant was it would be nice to have a display option to show the movement and/or combat modifier information for a given hex while on the map, either a 'mouse tip' info display, or an entirely different display option panel. (I know, it's a bit late in the development cycle... lol)

Posted: Wed Jul 06, 2011 4:57 am
by Kerensky
A la Wesnoth, like we see here?
viewtopic.php?t=22329&highlight=train+movement

It's not entirely out of the question, although there is already a lot of information being displayed on the main map, this may not be such a bad thing to also have. Of course not at this stage, but it'll be something to consider for xpacs and DLC. :)

Posted: Wed Jul 06, 2011 5:47 am
by OmegaMan1
Ah Wesnoth... now that is one fine game. 8)

Posted: Wed Jul 06, 2011 7:05 am
by Kerensky
We actually had a very interesting discussion on this matter, including the ability to destroy bridges, as well as to rebuild and repair them. This'll definitely be worth exploring down the road, and not just as a cosmetic art aspect.

Posted: Wed Jul 06, 2011 8:24 am
by OmegaMan1
This'll definitely be worth exploring down the road, and not just as a cosmetic art aspect.
Wow, having the ability to blow bridges (and sever rail lines too) would be an awesome addition to this game.

It's very encouraging to read these kinds of ideas... makes me think that this release of PzC is just the tip of the iceberg of what the game engine can accomplish. :wink:

Posted: Wed Jul 06, 2011 12:43 pm
by EuroBoss
dshaw62197 wrote:
This'll definitely be worth exploring down the road, and not just as a cosmetic art aspect.
Wow, having the ability to blow bridges (and sever rail lines too) would be an awesome addition to this game.

It's very encouraging to read these kinds of ideas... makes me think that this release of PzC is just the tip of the iceberg of what the game engine can accomplish. :wink:
Best idea yet some bridges had qite big part in ww2.

How about landmines or seamines seen this work qite well in PGX.Maybe even barrage balloons?

Posted: Wed Jul 06, 2011 3:54 pm
by grabbysnatch
can anyone remember Talonsofts eastern and Western front games? You could blow up and rebuild bridges on those games and it was very useful

Posted: Wed Jul 06, 2011 11:37 pm
by mllange
grabbysnatch wrote:can anyone remember Talonsofts eastern and Western front games? You could blow up and rebuild bridges on those games and it was very useful
http://www.matrixgames.com/products/318 ... ign.Series