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Random Generator
Posted: Sun Jul 03, 2011 11:21 pm
by Razz1
The random damage really needs to be fixed.
Too many times I see the combat reversed.
Attack where you kill 4 and loose 1 but actual combat is reversed.
This has happened twice in the last two moves.
Posted: Mon Jul 04, 2011 12:33 am
by Rudankort
I don't intend to change this aspect of the game, because I don't want to reduce all combat mechanics to two numbers you see upfront, which you can take for granted. Expected losses often lie, and a good player is supposed to understand how combat works and which combats involve bigger risks than others; he can then decide if he is willing to take the risk or not. It is a whole layer of complexity, and is inline with "easy to play - hard to master" principle. Besides, I have seen good games which were MUCH more random than PzC, and in fact, even PG itself was much more random.
Posted: Mon Jul 04, 2011 1:57 am
by mllange
Rudankort wrote:I don't intend to change this aspect of the game, because I don't want to reduce all combat mechanics to two numbers you see upfront, which you can take for granted.
Indeed, too much predictability would reduce each scenario to a simple strategic puzzle, figure out the proper pieces and places to move and you win every time. While the game does feel a bit like a puzzle at times, retaining elements such as some element of randomness in the battle results is essential. In fact, I think we should be thinking of additional ideas to reward more strategic thinking (and risk taking at times) to encourage deep thought and planning.
Posted: Mon Jul 04, 2011 11:23 pm
by Kerensky
Random number generator is ____________.

Posted: Tue Jul 05, 2011 12:03 am
by El_Condoro
...either incredibly biased or incredibly lucky!
Posted: Tue Jul 05, 2011 9:22 am
by PirateJock_Wargamer
I just love watching 'it's not random! the game's broken!' threads
There's a hint in the title ... and it's not generator.
Cheers