Merr Random Battle/Map ... v87 (BETA)(MultiPlayer)
Posted: Sat Jul 02, 2011 11:16 pm
Ok .... Here's something to play with ....
- for screenshots, see Mods page ...viewtopic.php?t=24605
Special THANKS to TIM1966 for his ParaTrooper model !!!
Multiplayer 30x30 map ... US vs Germans.
Can be setup for British ;
- change side(0) nationality to British in editor.
- change VP flags (R_map.BSF) to .... SetGlobal("gNation0", 0) ;
- If you do this, the ParaDrop units will be British! (is that a good thing?
)
- note .... only the side change in editor required, flags are optional.
INCLUDES
Random Map .... "Box-of-Chocolates" version.
Random Forces ... Slitherine style.
Reverse to cover.
Bonus Assets ... capture the asset to use bonus.
Recommend HOTSEAT MODE (for practice first!)
- Please play in hotseat mode to practice and understand how it works before venturing out against another player.
BONUS ASSET
- AID STATION ... capture to activate Revive (heal men).
- FO POST ... capture the Field Observation Post to activate Artillery Bonus.
- AIRFIELD ... capture to activate Airstrike & ParaDrop Bonus'.
NOTE ... If your artillery, airstrike, or paradrop bonus is "ON-THE-WAY" and your opponent captures your asset, your bonus will still arrive!
So, don't be surprised if you take his FO POST and next turn you get whacked by artillery ...
... have you ever heard the phrase "OVERRUN... FIRE-ON-MY-POSITION"
(hint,hint).
ParaDrop Bonus (bonus icon is work-in-progress, using unit_slot for now.)
- Must own the AIRFIELD.
- Total of 9 airborne units available (in 3 groups of 3). This is due to maximum 64 unit limit!
- Can drop 3 units anywhere on the map.
- 1 Turn arrival delay.
- No delay between drops, ie once the first drop arrives you can assign another drop (which, of course, takes 1 turn to arrive).
- There's a 50% chance that each unit is set for Reaction fire (op fire against the airborne unit), when unit deploys.
NEW TERRAIN
- Mud.
- Ford ... not new, but can ford a river/stream.
- Brush ... infantry can hide in brush (cover flag=1). Everyone can move through brush. Cover set @ 45% (between open and forest).
Scenario Parameters
- Supports only a 30x30 map ... Terrain cards set to 36 to have all 11 Victory Points active.
- Increase the number of cards to randomize terrain and to allow Asset's to be randomly available ... function DrawTerrain(cards).
.... FUNCTION PARAMETERS ....
- Play around with these a bit if you want ... in R_map.BSF
- current setting shown below.
Questions/Comments always welcome.
DOWNLOAD LINK ... http://www.gamefront.com/files/20507207 ... om_v87.zip
UNZIP to ... Documents\My Games\BBCBA\MULTIPLAYER
ENJOY!
- for screenshots, see Mods page ...viewtopic.php?t=24605
Special THANKS to TIM1966 for his ParaTrooper model !!!
Multiplayer 30x30 map ... US vs Germans.
Can be setup for British ;
- change side(0) nationality to British in editor.
- change VP flags (R_map.BSF) to .... SetGlobal("gNation0", 0) ;
- If you do this, the ParaDrop units will be British! (is that a good thing?
- note .... only the side change in editor required, flags are optional.
INCLUDES
Recommend HOTSEAT MODE (for practice first!)
- Please play in hotseat mode to practice and understand how it works before venturing out against another player.
BONUS ASSET
- AID STATION ... capture to activate Revive (heal men).
- FO POST ... capture the Field Observation Post to activate Artillery Bonus.
- AIRFIELD ... capture to activate Airstrike & ParaDrop Bonus'.
NOTE ... If your artillery, airstrike, or paradrop bonus is "ON-THE-WAY" and your opponent captures your asset, your bonus will still arrive!
So, don't be surprised if you take his FO POST and next turn you get whacked by artillery ...
... have you ever heard the phrase "OVERRUN... FIRE-ON-MY-POSITION"
ParaDrop Bonus (bonus icon is work-in-progress, using unit_slot for now.)
- Must own the AIRFIELD.
- Total of 9 airborne units available (in 3 groups of 3). This is due to maximum 64 unit limit!
- Can drop 3 units anywhere on the map.
- 1 Turn arrival delay.
- No delay between drops, ie once the first drop arrives you can assign another drop (which, of course, takes 1 turn to arrive).
- There's a 50% chance that each unit is set for Reaction fire (op fire against the airborne unit), when unit deploys.
NEW TERRAIN
- Mud.
- Ford ... not new, but can ford a river/stream.
- Brush ... infantry can hide in brush (cover flag=1). Everyone can move through brush. Cover set @ 45% (between open and forest).
Scenario Parameters
- Supports only a 30x30 map ... Terrain cards set to 36 to have all 11 Victory Points active.
- Increase the number of cards to randomize terrain and to allow Asset's to be randomly available ... function DrawTerrain(cards).
.... FUNCTION PARAMETERS ....
- Play around with these a bit if you want ... in R_map.BSF
- current setting shown below.
Code: Select all
RoadStream(Rand(0,4)) ; // 0=no stream, 1=one streamX, 2=two streamsX/Y, 3=riverX/streamY, 4=riverX/Y
Tracks(3) ; // higher values mean more chance of tracks X/Y
TracksStagingArea(1) ; // place one track on each side so units won't get trapped, allows access across staging area.
DrawTerrain(36) ; // number of terrain cards to look at. 36=get all VPs, 56=all terrain cards(less chance of VP), >56 means extra woods.
PlaceFort(Rand(2,8)) ; // randomly drop fortifications near middle of map. Value is number of attempts to place, if fail, will not reattempt.
PlaceBridge() ; // place a bridge where main roads cross water.
Merr_Edging_Water(1) ; // edge the water.
Merr_Edging_Marsh(1) ; // edge the marsh.
Place_Ford2(1) ; // place ford where track crosses water and next to hedgerow cards.
Woods2(Rand(2,3)) ; // add extra trees on outside of play area, and some on top of wood cards. Higher values mean LESS.
LightWoods(Rand(2,3)) ; // add brush on play area. Higher values mean LESS.
DOWNLOAD LINK ... http://www.gamefront.com/files/20507207 ... om_v87.zip
UNZIP to ... Documents\My Games\BBCBA\MULTIPLAYER
ENJOY!