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EMbark/Disembark RC4
Posted: Fri Jul 01, 2011 10:26 pm
by chief
In Poland scenario, embarked infantry unit (German) moved on Railroad but was unablto disembark, was attacked lost troops, pulled train and remaining troopers back and retried to didembark again and again with no sucess. Against AI. Sri no save but can retry if necessary.

Re: EMbark/Disembark RC4
Posted: Fri Jul 01, 2011 10:31 pm
by Rudankort
chief wrote:In Poland scenario, embarked infantry unit (German) moved on Railroad but was unablto disembark, was attacked lost troops, pulled train and remaining troopers back and retried to didembark again and again with no sucess. Against AI. Sri no save but can retry if necessary.

You can disembark only in a city. If you are in a city and it does not work, please send a save to
rudankort@rsdn.ru. Thx!
Posted: Fri Jul 01, 2011 11:29 pm
by El_Condoro
Too late for release, I guess, but for future, could INF type units be allowed to disembark from trains (sans transport) in any hex? If the cities at either end of a unit's line are captured by the enemy they are completely stuck. Bad planning on one hand but an infantry unit is not going to stay on the train - they'll get off an fight on foot. Of course, any unit that has transport would find it hard to get them off but, even then, I think they could find a way. What do you think?
Posted: Sat Jul 02, 2011 5:24 am
by chief
I would like the ability to disembark infantry anywhere on a mainline. Tanks and Artillery should disembark/embark at a city IMO. I looked in the manual and found no info on city requirement.
Thank you for reply.
Posted: Sat Jul 02, 2011 2:11 pm
by bobk
Well, I had suggested much earlier that being able to damage rail lines would be a good tactic. Then the infantry could disembark, repair the rails, and resume their journey. That may come in an expansion, as well as being able to blow bridges, dig trenches, mines, oops got carried away, sorry.
reply
Posted: Sat Jul 02, 2011 4:07 pm
by chief
BobK: You may have got carried away but your suggestions are right in there. :>)
Posted: Sat Jul 02, 2011 6:18 pm
by bobk
Hi Chief.
Everybody calls PG a beer and pretzels game, but I like to think of it as baby steps. Release the game as a redo of the timeless classic, and then keep adding improvements with each release. The developers have been great at adding things already, can`t wait to see this game system mature.
Personally I am hoping for something from the Cold War era, I want a fleet of SU25`s

Posted: Sat Jul 02, 2011 6:20 pm
by bobk
Hi Chief.
Everybody calls PG a beer and pretzels game, but I like to think of it as baby steps. Release the game as a redo of the timeless classic, and then keep adding improvements with each release. The developers have been great at adding things already, can`t wait to see this game system mature.
Personally I am hoping for something from the Cold War era, I want a fleet of SU25`s

Posted: Wed Jul 06, 2011 4:27 pm
by chief
bobk: Sri about late reply to ur post, just caught it today. Yes the authors of this game are doing very good at updating and it looks like they've got an very good game from it. I feel they will continue to upgrade and make it even better.