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Leeds Issues: Steppe Terrain
Posted: Mon Mar 05, 2007 1:17 pm
by dave_r
I think the Steppe terrain could do with a bit of a re-think. If you have the initiative in the steppes then you can take all but one piece of the broken and rough going as the "invader".
This forces the defender to take a pile of open ground - which thus decreases the chance of the rough going getting on the table!
I don't think this is quite right and possibly some extra Gentle Hills or broken ground is required.
Re: Leeds Issues: Steppe Terrain
Posted: Mon Mar 05, 2007 1:29 pm
by hammy
dave_r wrote:I think the Steppe terrain could do with a bit of a re-think. If you have the initiative in the steppes then you can take all but one piece of the broken and rough going as the "invader".
This forces the defender to take a pile of open ground - which thus decreases the chance of the rough going getting on the table!
I don't think this is quite right and possibly some extra Gentle Hills or broken ground is required.
There is nothing to stop the player chosing second from taking the minimum nunber of features and making them the minimum size.
I think that there is an issue with having 4 open ground in pretty much all types of terrain. I fought three of my four games in 'Hilly' and after Bruce's rather good adjustment dice killed 2 hills in one game the average number of hills per game was 1.33. Hardly hilly really.
Posted: Mon Mar 05, 2007 2:00 pm
by dave_r
There is nothing to stop the player chosing second from taking the minimum nunber of features and making them the minimum size
True, but I was more thinking of the second player who wants rough going - I can confirm that I will be making some minimum legal sized terrain in the very near future to take care of four of the five possible non good going terrain pieces available on the steppes!
Posted: Mon Mar 05, 2007 11:30 pm
by kevinj
Having been in this position (2nd player, only choices left being open ground) I was going to raise this but Dave has beaten me to it. Either more pieces need to be available or the first player should be restricted in how many of the non-open pieces they can take.
Posted: Tue Mar 06, 2007 9:19 am
by sagji
And I think the minimum sizes should be increased.
A standard piece should be able to contain a 2mu x 8 mu rectangle, as well as the 4 mu circle - but they can overlap.
For a large piece the values should be a 4 mu x 12 mu rectangle and a 6 mu circle.
Posted: Tue Mar 06, 2007 1:26 pm
by pikey
Hammy
You may be cheered to hear that when I played Bruce, he won PBI by 1 having rolled a 6, he moved my mandatory piece of terrain 12" to an out of the way position having rolled another 6 and then rolled 4 more 6s to remove all my terrain choices,. He, of course, had placed 4 open areas that are not removable!
Damian
Posted: Tue Mar 06, 2007 2:10 pm
by hammy
pikey wrote:Hammy
You may be cheered to hear that when I played Bruce, he won PBI by 1 having rolled a 6, he moved my mandatory piece of terrain 12" to an out of the way position having rolled another 6 and then rolled 4 more 6s to remove all my terrain choices,. He, of course, had placed 4 open areas that are not removable!
Damian
A game of skill then.
Can someone test Bruce's terrain removal dice

Posted: Wed Mar 07, 2007 10:31 am
by bddbrown
All true I am afraid, although the same dice did land all but one of my open areas in the same spot by rolling three 2s on the trot as well. I needed those 6s in order to stand any sort of chance. Ottomans were a great mobile army, but they lacked any sort of terrain troops which was terrifying at times. A few Dailami would have made this game a lot easier and I would not have minded terrain at all.