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Kursk - More Red amour?

Posted: Wed Jun 29, 2011 5:49 pm
by billmv44
Does anyone else think that the Kursk battle needs a few more Red armor units? I've played it several times are part of the long campaign (under each RC and beta) and I keep waiting for a massive counter attack, but it doesn't come. I've played at (and won) the colonel level each time.

The game is playing very well on RC03. I'm very pleased and looking forward to the final product (as well as the future expansions).

Posted: Wed Jun 29, 2011 9:46 pm
by Kerensky
Nope.

On the harder modes, you'll beg for less armor.

Nothing like a 15 strength KV-1C to ruin your poor infantry unit's day. :)

Re: Kursk - More Red amour?

Posted: Fri Jul 01, 2011 2:54 pm
by yoshyusmc
billmv44 wrote:Does anyone else think that the Kursk battle needs a few more Red armor units? I've played it several times are part of the long campaign (under each RC and beta) and I keep waiting for a massive counter attack, but it doesn't come. I've played at (and won) the colonel level each time.

The game is playing very well on RC03. I'm very pleased and looking forward to the final product (as well as the future expansions).
I am wondering if you could do an AAR for the Battle of Kursk with screenshots, because I totally get wiped.

Maybe I spread my units too thin, so I tried holding on only to a couple key VP cities. However, I still get stomped because I am simply outnumbered on the ground and in the air.

I also have a hard time dealing with the IS2s, even with my KTs.

So please do an AAR with screenshots, and I would love to see how you do it.

Posted: Fri Jul 01, 2011 7:42 pm
by Kerensky
If you start Kursk with a 1943 core... forget it, minor victory for you, major is pretty much unobtainable, especially on harder difficulties.

I beat Kursk with a DV on Manstein (Base enemy unit strength = 15) with my 1939 core and it looks like this.

Image

You pretty much spent 9 turns getting into position, and then assaulting all 4 of the last VHes simultaneously in order to meet the turn 11 deadline.

Posted: Fri Jul 01, 2011 10:42 pm
by billmv44
Notice his force mix in the screen shot. Plenty of artillery. He doesn't waste unit slots on special purpose units (AA, Recon, etc). In my opinion, you aren't going to beat the Russians without the "King of Battle" softening them up. Pioniere infantry helps too.

Posted: Fri Jul 01, 2011 11:00 pm
by Kerensky
Yup, I only have 3 tiger tanks and a few IVhs, my forces are pretty light on armor and anti-tank. Artillery is absolutely fantastic against the AI because of their general aversion to movement and counter-attacks, but the same cannot be said for multiplayer. :)

Posted: Sat Jul 02, 2011 6:07 pm
by mllange
That said, it would be nice to have a use (against the AI) for some of the special units. It almost feels like you only need three unit types to complete every mission, and that you're practically handicapped if you add some variety to the mix. There is a reason the different weapons systems were developed during real wartime, but against the AI they are seldom necessary.