Leeds issue: Cohesion Tests
Posted: Mon Mar 05, 2007 10:31 am
Slight Cheese alert as I spend my last couple of games looking to engineer certain geometric/contact events.
Shooting at BG in Melee.
By carefully aligning my BG so they are only initially contacting on end files of 6 element BG I can shoot at them after impact and before melee. The end result was on 2 occasions having lost the impact phase and been disrupted I was able to also disrupt my opponent in the shooting and in one case give them a -1 on the CT due to 25% lossses.
felt wrong that my opponent having taken the advantage in the impact phase is knocked out of a favourable position merely because the game mechanics/flow allow me to force a test prior to the next combat event. Also that I'm jockeying to create positions on the table that driven by rule sequences and manipulation rather than 'playing the game'
I would have prefered the shooting at a meleeing BG to be included in the combat results. So he retains his advantage won in the impact phase but could mean that with the shooting hits both mine and his close combat BG could have effectively 'lost' combat and be forced to test.
Routing Cohesion tests
another funny to my mind, I rout an enemy BG, the BG next to it is beaten by me in Combat but passes its CT with flying colours. End of the combat phase it tests again and drops a cohesion level. It looked wrong because it was the last combat of the phase so the unit took its CT for lost combat and Immediately took another for the rout which it failed. Not sure its a problem but it did look/feel odd.
Regards
Matt
Shooting at BG in Melee.
By carefully aligning my BG so they are only initially contacting on end files of 6 element BG I can shoot at them after impact and before melee. The end result was on 2 occasions having lost the impact phase and been disrupted I was able to also disrupt my opponent in the shooting and in one case give them a -1 on the CT due to 25% lossses.
felt wrong that my opponent having taken the advantage in the impact phase is knocked out of a favourable position merely because the game mechanics/flow allow me to force a test prior to the next combat event. Also that I'm jockeying to create positions on the table that driven by rule sequences and manipulation rather than 'playing the game'
I would have prefered the shooting at a meleeing BG to be included in the combat results. So he retains his advantage won in the impact phase but could mean that with the shooting hits both mine and his close combat BG could have effectively 'lost' combat and be forced to test.
Routing Cohesion tests
another funny to my mind, I rout an enemy BG, the BG next to it is beaten by me in Combat but passes its CT with flying colours. End of the combat phase it tests again and drops a cohesion level. It looked wrong because it was the last combat of the phase so the unit took its CT for lost combat and Immediately took another for the rout which it failed. Not sure its a problem but it did look/feel odd.
Regards
Matt