Page 1 of 1

drumhead court-martial

Posted: Mon Jun 27, 2011 2:56 pm
by Logan
You should definitely include this function. My tactical bombers have been refusing performance from relesase candidate 1 to 3. This can“t be a failure of programming or disbalancing as 'I already mentioned it on the board for two times - this is resistance within the troop. As both fighter and strategic bombers perform better in the ground attack role I think I perhaps can boost morale and efficiency by executing some of these lazy and probabyly cowardly bastards. Would you be so kind!?

Posted: Mon Jun 27, 2011 3:12 pm
by Rudankort
I'll ask Lukas to provide some execution animations. When I have them, I could start implementing this in code.

Posted: Mon Jun 27, 2011 6:09 pm
by Logan
In the below 18version you just have to colour the blood and brain parts on the wall in black and chrome, as the whole WW2 was fought out by cyborgs which spilled oil! Also one of the many reasons why germany lost the war. Getting hit, the infantry ran out of fuel.

Posted: Mon Jun 27, 2011 6:16 pm
by Rudankort
Right. Germans also used some cyborg transformers in WWII. We implemented the Switch feature specifically to support such units. Alas, we did not produce transformers 3D models intime for 1.0. So we had to make the boring 88mm gun switchable instead.

Posted: Mon Jun 27, 2011 7:28 pm
by Kerensky
*slowly backs out of the thread*