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Multi-player Combat anomally
Posted: Mon Jun 20, 2011 3:58 pm
by Razz1
I have seen replays several times where combat shows one thing but when you actually get to play the game the statistics are different in the game.
For example; I often see the replay saying it killed units, but when it is your turn the unit is still there.
One time it said my unit surrendered, but when it was my turn the unit was still on the map.
Posted: Mon Jun 20, 2011 5:28 pm
by uran21
Oh, not again! If you have such replays you should send it to Rudankort.
Posted: Mon Jun 20, 2011 6:02 pm
by OmegaMan1
This has happened to me in MP as well, although I seem to get the reverse: in the replay my unit(s) might be there, but are missing when my turn actually starts. I thought perhaps I was missing some of the replay that might have shown my unit(s) getting destroyed.
Posted: Mon Jun 20, 2011 6:19 pm
by uran21
System on which replay is based is same as multiplayer, that is why this is a serious bug. It is a very persistent one and happens occasionally.
Anyone having such replays should send it to
rudankort@rsdn.ru .
Posted: Mon Jun 20, 2011 7:06 pm
by Kerensky
I didn't know there was functionality to send multiplayer replays.
Can you describe the process?
Posted: Mon Jun 20, 2011 7:15 pm
by uran21
Aren't they stored in Replay folder?
Posted: Mon Jun 20, 2011 7:25 pm
by Kerensky
Looking through my replay folder, some 441 entries long, it appears you may be right. But how do you find the relevant log to sent when you see this error. Just send the 'last' one? People will need to know, because I was under the impression files didn't get written into the replay folder until a scenario was complete. Each 'turn' doesn't get saved as a separate file.
CONFIRMED: Each individual multiplayer turn is not saved into the replay folder.
Posted: Mon Jun 20, 2011 7:36 pm
by uran21
Good question. In PGF you could name them after the play.
It could be helpful to open it with Notepad and try to identify if it is the last one you played.
Info looks like this :
# Game log autosave
# Created by Panzer Corps, Version 0.91 (Mar 21 2011)
set campaign 1 0 0
setopt 1 1 1 100 100 100 100
set prestige 0 0
load pg "Barbarossa.pzscn" 14335765
cheat "endscn 0"
So you have date, version and scen for a start.
Posted: Tue Jun 21, 2011 1:03 am
by Razz1
dshaw62197 wrote:This has happened to me in MP as well, although I seem to get the reverse: in the replay my unit(s) might be there, but are missing when my turn actually starts. I thought perhaps I was missing some of the replay that might have shown my unit(s) getting destroyed.
I have seen this twice. Not very often compared to the other problem.
Is it related to the fact the server has a different equipment file as the players?
You see what the server has but it uses our equipment combat files.
Posted: Tue Jun 21, 2011 9:18 am
by IainMcNeil
Do you all have RC2 - if anyone has a different version it could easily happen.
Posted: Tue Jun 21, 2011 2:34 pm
by OmegaMan1
I can confirm I've witnessed this in the RC2 build.
Posted: Tue Jun 21, 2011 4:08 pm
by IainMcNeil
The problem would be if you opponent had RC1 and you had RC2 and you had a data set mismatch meaning different stuff would happen on both machines.
Posted: Tue Jun 21, 2011 11:33 pm
by Razz1
This thread was created concerning RC2
Posted: Wed Jun 22, 2011 12:07 am
by Razz1
Posted: Wed Jun 22, 2011 1:22 am
by Razz1
Are we going to be able to replay the whole game, whether it be single scenario, Campaign or Multi-player?
Posted: Wed Jun 22, 2011 9:19 am
by IainMcNeil
Not for now.