How reform of the product quantity limited
Posted: Sun Jun 19, 2011 12:33 pm
The report regarding to the reform of the product quantity limited of the specify units which need engine & fuel
Recently , there is a great disagreement regarding to the production limited to the specify units( German’s armor & USSR’s mech). The way which be issued in the patch 2.01.05 is to punish the over limit unit’s additional fuel cost & PP ., sothat to control the scale of the blob. But this method is really lack of evidence in history ,physics ,& military logistics . It will break the player’s understanding of history & realize . It is not fit for the aim of the Ceaw GS .
So ,we provide a big reform suggestion to this topic as follows ;
We want to introduce a new concept into the game which named Engine Exponential (EE), & use this to solve the Bloc problem .
EE is represent for a country’s industry power to manufacture & keep in good repair the engine & relative machine used by all auto, plane, ships & warships.
EE is an independent concept from the PP . To build any unit should cost this EE points except INF, GAR & General .
EE data is similar with rail transport point, is related to the special industrial cities such as Ruhr ,Kharkiv, stalingrad & many US cites like New york & Boston. But the cities like Brest ,Copenhagen should have no EE or less EE.
EE is similar to PP & Fuel . it could be accumulate .
Axis & Allies get EE each turn , they have three method to increase the EE
1 conquer the city which have EE ability , so that to increase the total output of EE.
Ip : if axis conquer London, GB will lose the EE from London ,& Axis get it step by step from 0
2 The EE will grow up with war efficience
3 To develop the industry in the tac reserch of general war . it will provide a fix number of EE whenever the industry upgrade .
We use EE in three field :
1 bulid new tac unit . eg : Mech need 5 point ,Armor need 8 point , fighter need 10 point,
tac need 11 point , DD need 6 point ,BB need 8 point ,sub need 6 point ,CV need 10 point ..etc
2 maintain the tac unit’s move & fight .
whenever the unit move or attack , it should cost 1-2 point of EE for the replacement of the damage engine . It will cost one more point when it is happened in Russia & Africa .
3 when supply it would cost the same percentage of EE as the percentage of supply
ip : if a full supply 5 steps armor ,it will cost 50%* 8 =4 EE after supply to 10 steps
When the player run out of the EE , we have 2 choices :
1 similar to the landing & sea transportation rules ,it will be punished by PP .
2 same as the fuel , player could not build any new tac unit , can not supply any tac unit .
To supply the minor country’s tac unit also cost EE .
Finally , we believe the introdution of EE concept ,will play a better role to simulate the tac troop’s manufacture & operation in WW2 .It will also sucessfully solve the problems cause by the Armor & Mech blob .
China GS Group
Recently , there is a great disagreement regarding to the production limited to the specify units( German’s armor & USSR’s mech). The way which be issued in the patch 2.01.05 is to punish the over limit unit’s additional fuel cost & PP ., sothat to control the scale of the blob. But this method is really lack of evidence in history ,physics ,& military logistics . It will break the player’s understanding of history & realize . It is not fit for the aim of the Ceaw GS .
So ,we provide a big reform suggestion to this topic as follows ;
We want to introduce a new concept into the game which named Engine Exponential (EE), & use this to solve the Bloc problem .
EE is represent for a country’s industry power to manufacture & keep in good repair the engine & relative machine used by all auto, plane, ships & warships.
EE is an independent concept from the PP . To build any unit should cost this EE points except INF, GAR & General .
EE data is similar with rail transport point, is related to the special industrial cities such as Ruhr ,Kharkiv, stalingrad & many US cites like New york & Boston. But the cities like Brest ,Copenhagen should have no EE or less EE.
EE is similar to PP & Fuel . it could be accumulate .
Axis & Allies get EE each turn , they have three method to increase the EE
1 conquer the city which have EE ability , so that to increase the total output of EE.
Ip : if axis conquer London, GB will lose the EE from London ,& Axis get it step by step from 0
2 The EE will grow up with war efficience
3 To develop the industry in the tac reserch of general war . it will provide a fix number of EE whenever the industry upgrade .
We use EE in three field :
1 bulid new tac unit . eg : Mech need 5 point ,Armor need 8 point , fighter need 10 point,
tac need 11 point , DD need 6 point ,BB need 8 point ,sub need 6 point ,CV need 10 point ..etc
2 maintain the tac unit’s move & fight .
whenever the unit move or attack , it should cost 1-2 point of EE for the replacement of the damage engine . It will cost one more point when it is happened in Russia & Africa .
3 when supply it would cost the same percentage of EE as the percentage of supply
ip : if a full supply 5 steps armor ,it will cost 50%* 8 =4 EE after supply to 10 steps
When the player run out of the EE , we have 2 choices :
1 similar to the landing & sea transportation rules ,it will be punished by PP .
2 same as the fuel , player could not build any new tac unit , can not supply any tac unit .
To supply the minor country’s tac unit also cost EE .
Finally , we believe the introdution of EE concept ,will play a better role to simulate the tac troop’s manufacture & operation in WW2 .It will also sucessfully solve the problems cause by the Armor & Mech blob .
China GS Group