Primary items implemented: 
1. Four State Visualization.
Can Move Can Shoot, Can't Move Can Shoot, Can't Move Can't Shoot. Can Move Can't shoot.
1.5. Define unit movement types in game and on units. What is wheel movement? What units have wheel movement? German recon cars have wheel, ATV, and tracked movement, but they all have the same foot print icon to represent their movement.
2a. Transformer units
Implementation and
balancing,
3. Multiplayer specific content.
At least a few 'custom' scenarios to showcase the game's capabilities.
4. Multiplayer scenario preview chat window.
Short hand description for challenge issuer: For example, tagging a game as: EP, NH, QP. (Experience players wanted, No Handicap, Quick Play)
4a. Multiplayer interface general improvements.
Refresh button. Surrender button. Ability to recall the chat log at will during the current player's turn, and possibly write to it as well.
Button or option to allow phasing player to review battle after it's concluded. Currently only the 2nd player gets the victory message and option to review the battlefield.
High - PBEM messages. We need messages to introduce the player to PBEM and explain how it works. E.g. they need to issue a challenge or accept a challenge. Opponents get notified by e-mail etc. etc.
4.5 Visual and record keeping differences between official stock maps included with the game or released as official content and user created custom maps, scenarios, campaigns, and equipment files. (Can't have people abusing custom settings, especially modded equipment files, for stat inflation)
Perhaps a tracker for 'official' games, and a tracker for 'custom' matches.
5. Chat or some message leaving communication between players in mutliplayer
At the end of a player's turn, there is a new prompt to leave a message. At the beginning of a player's turn the messages automatically pop up.
May need some improvement and a size limit though.
6. Multiplayer scenario descriptions/instructions for custom scenarios.
6.5 User made 'custom' scenarios should have a separate directory. Currently all maps, official and custom, are stacked together, which unnecessarily clutters the 'custom' option and window.
7. Single scenario descriptions.
7a. Currently the game lacks:
1. Ability to recall briefing mid scenario.
8. Train movement, and all unit movement to an extent (actual unit sliding not teleportation falls under this too)
viewtopic.php?t=22329&highlight=rail
9. SS units
Implementation, balancing, acquisition.
10. Leaders
Implementation, balancing, acquisition.
11.5 Stronger core and aux difference.
12. In game hot key documentation, not just in the manual.
Supply tooltip should say (S) somewhere to show players that 'S' is the hotkey for that button.
13. Artillery experience rate needs to be adjusted.
14. Transport ownership visualization needed during deploy phase.
High - unit icons dont show their trasnports. I am deploying and the only way I can tell if they have trasnport is to go to the upgrade screen. I think the transport should be in the background of the unit image.
15. Deployment hex functionality.
15a. Buy units during deploy phase.
High - warning when trying to deploy a damaged unit to the map in a new scenario. Its easy to do and cant be fixed once you do it.
15.5 Army Management 'phase'/button.
Nice to Have - linking screens between the briefing and deployment. Here you can repair & upgrade your troops. Also review upgrade options and access library for units.
Also screen to notify player of new equipment that has become available.
16. Rugged defense visualization and notification.
Also visualization for unit surrenders, air ambushes, and artillery/AA defensive fire. Also visualization and feedback for AI attacks.
16.5 Special sounds/animations when an unit is destroyed.
17. High Priority - Weather icons - these needs to be more stylzed likea rain drop/sun etc so they are clearer and have teh tooltip tell you teh actual weather condition & its effect.
Secondary items implemented:
1. Option for alternate mouse scheme, reverting to original PG style
Critical - when deploying new purchases & at teh start of a scenario the right button should place units, not cancel. It reverses the UI paradigm and is confusing.
2. Cannot undo recon movement of any kind.
5.5. High - when trying to purchase units the purchase buttons is sometines disabled. A toopltip needs to tell me why I cant purchase. I have no idea why - I have teh money & the core slots.
7. Pop up tool tips for the tutorial.
Critical - Tutorial messages. We need pop ups to walk the player through the tutorial scenarios
8. Individual unit stat tracking.
Kills, medals, commendations.
9. This picture (also quick save and quick load):
http://www.theonslaught.org/forums/atta ... 1305253630
9.5 Floating text for damage
Nice to Have - Show damage inflicted on your opponent. E.g. with a 2 or 4 to show damage points inflicted over teh map screen. Maybe allow it to turn off/on
12.5. Timestamps on multiplayer messaging system.