About the in-game Messaging System
Posted: Thu Jun 16, 2011 12:37 pm
The new messaging system is a vast improvement on what we had!
However, I have some ideas on how it could be further improved. I think the idea behind the original requests for improvements, was that we could add messages or add bits to an existing message as we play the turn.
I have been playing a user-made Crete scenario on multiplayer, and as this is just a beta for the scenario itself, we are needing to talk in detail about actions at certain areas on the map. It would be lovely if we could move around the map (say, by 'minimizing' the message dialogue) so we can refresh our memories as to what's going on in certain areas of the map. Even for full release scenarios, this would be a bonus for us all, as we would be able to comment on action around the map (and comments may even help in compiling AARs).
So, I propose that we have the option to keep an ongoing message open, yet minimized, so we can come back to it over the course of a turn. Is this possible?
Kage
However, I have some ideas on how it could be further improved. I think the idea behind the original requests for improvements, was that we could add messages or add bits to an existing message as we play the turn.
I have been playing a user-made Crete scenario on multiplayer, and as this is just a beta for the scenario itself, we are needing to talk in detail about actions at certain areas on the map. It would be lovely if we could move around the map (say, by 'minimizing' the message dialogue) so we can refresh our memories as to what's going on in certain areas of the map. Even for full release scenarios, this would be a bonus for us all, as we would be able to comment on action around the map (and comments may even help in compiling AARs).
So, I propose that we have the option to keep an ongoing message open, yet minimized, so we can come back to it over the course of a turn. Is this possible?
Kage