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Can Germany win G2 2.0 by conquest?
Posted: Thu Jun 16, 2011 2:56 am
by vakarr
Hi, I have just downloaded GS 2.0, it sounds fantastic, but in your brochures you seem to be saying that Germany must inevitably lose the war, and that only when Berlin falls the game will end. How does Germany win if it hasn't got any territory? Is it possible to win by conquering Russia etc? I see that there's an increase in time taken to build BB's and CV's -does this make it impossible to take Britain and the USA. I think I had to build about 20 CV's to take the USA in the vanilla version, and at least three BB's to take Britain in CEAW v1. Is v 2.0 going further down the road of less fun, more realism?
Posted: Thu Jun 16, 2011 4:05 am
by richardsd
You can't 'win' as the Germans against a Human (no one is that poor a player). You can certainly take out Russia, but its not easy.
You can still beat up the AI - its just a bit harder (quite a bit)
Posted: Thu Jun 16, 2011 5:35 am
by Samhain
I had a strategy for the previous version. Invade the USSR in 1940 with the troops you used in Poland. Stick to the Baltic coast until you take Leningrad,take one city then move on to the next with your rearguard at or close to the city you get supplied from. In that game I also took Paris. Best possible win for the Axis. It seems not so simple in 2.0 so maybe land the troops in Finland first,take Petrozavodsk and carry on from there. Never be more than 4 units wide though 3 is better early on.
Posted: Thu Jun 16, 2011 7:21 am
by zechi
vakarr wrote:Hi, I have just downloaded GS 2.0, it sounds fantastic, but in your brochures you seem to be saying that Germany must inevitably lose the war, and that only when Berlin falls the game will end. How does Germany win if it hasn't got any territory?
That is not true. The Axis win the game if they manage to survive until June 1945 and the game will end automatically at this date. The Allies will win, if they manage to take out Germany and Italy before May 1945 out of the war.
Is it possible to win by conquering Russia etc?
If you manage to conquer Russia you will most likely win the game. However, in a match against an even matched human opponent you most likely will not succeed to get to Omsk, it will be already very difficult to capture Moscow. In a game against the AI it is possible to conquer and finish off all of the Allies, because the AI plays very dumb. Therefore you can do Sealion in 1940, take out Russia in 1942 against the AI and then finish off the US and remnants of the British in Canada. Of course you instantly win if you succeed to finish off all of the Allies. You will even get a so called "Ultimate Victory" with the Axis
I see that there's an increase in time taken to build BB's and CV's -does this make it impossible to take Britain and the USA. I think I had to build about 20 CV's to take the USA in the vanilla version, and at least three BB's to take Britain in CEAW v1.
It is not so difficult to take Britain in 1940 or 1941 if you are a committed Axis player. In fact it is very difficult to defend against a well planned and executed Sealion in GS. However, it is nearly impossible to take out the US in GS or the British in Canada (UK will continue the fight from Canada if Britain falls) against a human player. Only a very poor and bad player will not be able to hold the US against an Axis invasion. Of course against the bad AI it is possible, but difficult.
Is v 2.0 going further down the road of less fun, more realism?
No, its more fund and more realism. However, this game is not for you if you expect a game where the Axis regulary conquers the whole world and you like to play against the AI. GS v.2.0 is only an interesting game if you are willing to play it via PBEM against another human. The AI is only good for training purposes.
Posted: Thu Jun 16, 2011 8:59 pm
by rkr1958
Unlike the vanilla game, GS forces a player to play both offense and defense well to win. In the early game 1939-1942 the axis have the initiative and must gain the space that they'll need for victory without losing too much strenght. The allies during the early game are holding on for surivial especially in 1940 and 1941. 1942, they start to nibble at the edges in places that the axis are weak (e.g., North Africa). In mid game, 1943 the inititative should start to shift to the allied player who is most likely trying to put as much pressure on the axis as they can on two or three fronts. Then, in the end game 1944 to 1945 the inititative is totally with the allied player with the axis player defending, and launch selected counterattacks.
In GS both players get the opportunity to defended and to be on the offensive. If as the axis player you do better than historical (i.e., survive past May 1945) then you win. If you get knocked out in May 1945 then it's a stalemate. If you get knocked out earlier it's an allied victory.