New User- Initial Thoughts
Posted: Wed Jun 15, 2011 11:36 am
As an experienced Panzer General user I see the similarity between the two games but have noticed a couple of problems/imbalances - please remember these are just personal thoughts.
Battleships are too powerful agaist land units several hexes away from the coast, including over mountains.
Scouts range of view could be 4 instead of 3.
During a sceanrio it would be nice to be able to view your mission objectives rather than just assume capture/destroy everything.
Even with FOW on it is possible to advance on a town but stop just before it, realise it is unoccupied, undo the move and then move to capture the town, a suggestion is that if you bring a town into your visual range at the end of a move the undo feature should be disabled in the same way it is if you discover a hidden enemy unit.
There is a spelling mistake in the opening banner of the tutorial first mission.
Battleships are too powerful agaist land units several hexes away from the coast, including over mountains.
Scouts range of view could be 4 instead of 3.
During a sceanrio it would be nice to be able to view your mission objectives rather than just assume capture/destroy everything.
Even with FOW on it is possible to advance on a town but stop just before it, realise it is unoccupied, undo the move and then move to capture the town, a suggestion is that if you bring a town into your visual range at the end of a move the undo feature should be disabled in the same way it is if you discover a hidden enemy unit.
There is a spelling mistake in the opening banner of the tutorial first mission.