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First impressions

Posted: Tue Jun 14, 2011 1:20 pm
by palli99
30 seconds: Started up the game, nice clean graphic and interface. Selected tutorial campaign.

5 minutes: Playing the first mission. Like the new combat system (compared to PG) especially the surrounding units bonus.

15 minutes: Find it a little difficult to diffrentiate between friendly and enemy units, they seem to blend. Also the strategy minimap seems underwhelming.

1 hour: Artillery seems underpowered compared to PG. Could not find unit info (found it later in the manual (alt+click)).

Overall I am totally immersed into this game. Finally a well executed sequel to PG.

Faults: Differentiating between friend and foe on tactical and strategy map. Cannot see if unit is core or auxilliary. In Norway scenario I retook an objective hex. After capturing all objective hexes the scenario did not finish until I took that hex again even though my flag was on it. Automatic saves for current and last turn would be a plus. It would also be a plus if the game could be minimized.

Pros: Great graphics, sound, gameplay. Challenging scenarios. I love this game!

Performance: No problems, no crashes, everything works. Specs: i7 930@4Ghz, x58 motherboard, 6 gig 1600 Mhz memory, 470 GTX video card. Windows 7 x64.

Posted: Tue Jun 14, 2011 2:00 pm
by IainMcNeil
Thanks for feedback - keep it coming. We still have time to make tweaks so if you don't like it let us know!

Posted: Tue Jun 14, 2011 2:00 pm
by lordzimoa
Thanks for your feedback, we are already busy addressing some of your rightly comments like minimap, core/aux diversity etc.
The Norway VC problem is a bug being tackled.

Posted: Wed Jun 15, 2011 5:39 pm
by palli99
Good to know. Will post if I find any other bugs. And great job, I have been waiting for this game for 15 years :-).