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Button flyover text issue

Posted: Tue Jun 14, 2011 8:49 am
by pupski
I have this little issue that pops up every now and then: When I look at the resupply button and then the elite replacements button I get the flyover text with the text. Every now and then I am in doubt which one to use at a certain moment. It happened to me more then once that I went over the buttons with my mouse, decided to use elite replacements but accidentally pressed on the fly-over text of the supply button instead of the replacements and get stuck with only supply. This doesn't happen all the time but at some moments the text of one buttons obscures the other button for a large part. Now if I was patient I would take my mouse away from both buttons and all is fine. But should the fly-over text trigger the button or should only the button itself be the trigger to the action.

It is at moments very inconvenient because there is no undo and a supplied strength 2 tank close to the enemy for example is not pleasant. After supply it can also not run away etc.

To sum it up. The text triggers the button that it is connected with but sometimes (not al the time and not even most of the time) hoovers for the most part over another button but triggers the button it is connected to. If you react without caution you choose the wrong action without option to undo. It is no real problem if you just take the mouse away and then back but still it happened to me a few times with devastating results because I clicked too fast.

Posted: Tue Jun 14, 2011 9:10 am
by AgentX
Thank you pupski for pointing that out. It was one of the things I was going to mention, but hadn't gotten to it yet. It happens to me quite often and happens when you move the cursor quickly. Maybe, I need to slow my mouse speed, but the white dialog box that pops up with the action buttons can be "sticky" and not disappear when I move the cursor to the next button. And, like pupski noted, the dialog box acts like an extension of button and triggers the action if I accidentally right click too fast thinking I'm on the next button. Solution would be make the dialog box disappear quicker after moving the cursor off the button, or making it so the dialog box doesn't activate the action button.

Posted: Tue Jun 14, 2011 9:22 am
by pstamatis
I am glad that more (addicted :D ) people have noticed it.

Perhaps by reducing tooltip text persistence time would solve that issue. Or we should play that game less longer!

Posted: Wed Jun 15, 2011 1:16 am
by Razz1
Yes, I can confirm this. The tool tip text takes precedence.

I hate it. the supply tool tip overlaps the replacement button. If you click on it, then supply activates, even though directly under the tool tip is the replacement button.