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Various I have not seen in a while.

Posted: Mon Jun 13, 2011 11:03 pm
by Xiggy
I am running 1.5.6 on the windows version of fog. I have seen the following potential bugs.

Pike block getting all their pluses for Pike above 75 percent and spear above 50 percent when sitting on a river hex and disrupted due to terrain. I charged them with lancers. They should not get rear rank bonuses. It thought the hex was "clear" even though the unit was sitting on a river and disrupted by it.

Roman legionary in pursuit moving beyond charge range. Moved 4 or 5 hexes.


Uncontrolled charge across a river hex by lancers. A few patches ago, you were not suppose to charge uncontroled through disordering terrain or am I mistaken.

Re: Various I have not seen in a while.

Posted: Tue Jun 14, 2011 12:22 am
by TheGrayMouser
Xiggy wrote:I am running 1.5.6 on the windows version of fog. I have seen the following potential bugs.

Pike block getting all their pluses for Pike above 75 percent and spear above 50 percent when sitting on a river hex and disrupted due to terrain. I charged them with lancers. They should not get rear rank bonuses. It thought the hex was "clear" even though the unit was sitting on a river and disrupted by it.

Roman legionary in pursuit moving beyond charge range. Moved 4 or 5 hexes.


Uncontrolled charge across a river hex by lancers. A few patches ago, you were not suppose to charge uncontroled through disordering terrain or am I mistaken.
Hmm, i tested the ist one in the editor and seems fine, pikes that were IN a stream suffered disorder: ( they lost a dice AND the rear rank POA ) when attacked by lancers that were in a clear HEX. The pikes were still up a POA ( although the odds were close: 36 to 34 % in favour of the knights as they got one more full dice)
I think maybe you are mixing up the effects of getting a POA and the effects of disorder? The poa for clear hex must apply to both the attacker and the defnder , however SOME terrain, ony the unit that is IN the terrain (like streams) gets the effect of disorder. So the Knights, although not disordered, didnt get the lance POA either since the pikes were in non clear...

Not sure of anrchy for cavalry , the rules state they test if they have an enemy in range in an open hex, however it doesnt say they wont charge into bad terrain to get to an enemy Bg in open, doh.

I think pursuit rules have changed quite a bit but I thought Hexwar nixed the idea of only advances up to maximum movement several patches ago an now it is soley based on unit range and the VMD which can add one or two additonal hexes.....

Posted: Tue Jun 14, 2011 7:10 am
by Xiggy
In this case they were +3. SHould have been plus 1.

Posted: Tue Jun 14, 2011 11:59 am
by batesmotel
I think the intended behavior with shock cavalry is that they will charge through bad terrain if both they and their target are in clear terrain when contact is made, e.g. they could anarchy charge across a stream to attack enemy in the open if the cavalry ends up beyond the stream hex but not if they would end in the stream hex.

Chris

Posted: Tue Jun 14, 2011 3:04 pm
by Xiggy
The lancers ended up in a stream hex. The river is kind of winding.