Making and testing a Multiplayer Scenario
Posted: Sat Jun 11, 2011 9:18 pm
Hi, this is djddalton on Bones65 PC...
I've been creating some new maps which I would like to test as an MP maps.
So far I have:
- moved the campaign folder into the MP folder
- inserted [MAPNAME] into campaign.txt
- filled in text1.txt with
IDS_CAMPAIGN_NAME, "Dom'N'IAN",
IDS_CAMPAIGN_TEXT, "Dom'N'IAN",
IDS_SCENARIO_TWO_ROADS, "Two Roads",
IDS_SCENARIO_DESC_TWO_ROADS, "Lots of guys die.",
This enables me to set up and accept the challenge. However, when I attempt to play a turn, everything is blank (like I hadn't put anything on the map) and the game ends.
I tried copying a BSF file from another mission, changing parts in the file and filename, but to no avail.
How can I get the game to be playable? Is there a possibility of allowing for this in the editor, so that average joes who don't want to spend weeks scripting can set up and play a simple map?
Thanks,
Bones and djddalton
I've been creating some new maps which I would like to test as an MP maps.
So far I have:
- moved the campaign folder into the MP folder
- inserted [MAPNAME] into campaign.txt
- filled in text1.txt with
IDS_CAMPAIGN_NAME, "Dom'N'IAN",
IDS_CAMPAIGN_TEXT, "Dom'N'IAN",
IDS_SCENARIO_TWO_ROADS, "Two Roads",
IDS_SCENARIO_DESC_TWO_ROADS, "Lots of guys die.",
This enables me to set up and accept the challenge. However, when I attempt to play a turn, everything is blank (like I hadn't put anything on the map) and the game ends.
I tried copying a BSF file from another mission, changing parts in the file and filename, but to no avail.
How can I get the game to be playable? Is there a possibility of allowing for this in the editor, so that average joes who don't want to spend weeks scripting can set up and play a simple map?
Thanks,
Bones and djddalton