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improved map tiles

Posted: Sat Jun 11, 2011 4:06 pm
by HBalck
Hi
Can you improve the terrain pads in the future or can we mod the map tiles ?

I like to see a scale with 1km = 1 Hex (like my old JTCS meets PG3D styled game)

Also some bigger citys are good - I see only one tile citys in the screenshots, but for an larger an detailed battlefield (The best for me is batallion level !!!), we need many more tiles like hunderts of special urban pads and different street typs, canals, different river typs etc.

Here is an example for my new dreaming Panzercorps map in the future - I can do this with my tools - Its no problem:
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Michael (H.Balck)

PS: Here are some old screens from my own John Tillers Campaign series meets PG3D (meens Panzer General II) - 2 mods
WWIII: (Middle Europe Map is 500 x 850 Hexfields)
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some of over 800 own produced different unit icons:
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WWII: (over 40 different maps for all WWII Campaigns) The biggest barbarossa army group centre map with 650 x 800 hexfields includes the most parts of Bellarus, northern Ukraine and sout Lithuania)
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Posted: Sat Jun 11, 2011 4:26 pm
by lordzimoa
Our current level is much smaller a hex is approximately 10 km, a unit represents a group of units between battalion or corps, depending on the scenario. So on this engine it would not fit.

I like going closer like this, but you have to be careful not to get into a sort of 3D pure tactical one on one wargame. If we would do a game like this for sure I would use a pure 3D approach.

Have you tried Battlefield Academy as looking at your idea, it should be a game you really like.


http://www.slitherine.com/games/bbc_ba_pc

viewforum.php?f=87

Posted: Sat Jun 11, 2011 4:40 pm
by HBalck
Yes - I am understand - I am the oldest PG veteran here (together with Gerold Treitler), but Battlefield Academy its a more tactical game - I dont like it - your engine is the best to allowed an new level of round base WWII - but I like historical troop organisation , absolut correct maps, historical leaders (with original pictures or 3d animated - BTW I used over 1200 in my old engine !) and exactly troops on the campaigns and battles. Also I like some little animated officers in divison, corps and army level and one thousand more ideas.

Michael

Posted: Sat Jun 11, 2011 4:57 pm
by lordzimoa
Ok, looking at your examples, you`re dreaming of a GG`s War in The East/Advanced Tactics/Time of Fury kind of game, but than on a tactical level.

Panzer Corps however, by design is much more light, it is set around historic events, but the focus here is more fun gameplay set in a WW2 historic cadre. It is easy to learn hard to master, finding that mix that allows simplicity at first, but more depth when playing more is very hard to achieve. Attracting new players to the genre and at the same time satisfying veteran players is very tricky.

We hope and believe we found that tricky balance in Panzer Corps.

A game concept like yours will attract the more hardcore wargamer, I would probably like it myself, but I would make it in a 3D environment.

To me this looks like Panzer Corps 2, using a full 3D engine and a hardcore mod on top. :wink:

There is definitely a market for this, but it will be more niche and hardcore.

Posted: Sat Jun 11, 2011 5:07 pm
by HBalck
I have send you a message for details !

Thank you !

Map tiles

Posted: Sat Jun 25, 2011 7:04 pm
by panzerlehr
The map tiles in PzKorps look to be a throw back to PG1 while the units are PG2 style.
Are/will the map tile graphix be editable using the editor?

Regards,

G.

Re: Map tiles

Posted: Sat Jun 25, 2011 7:41 pm
by Panzer3L
panzerlehr wrote:The map tiles in PzKorps look to be a throw back to PG1 while the units are PG2 style.
Are/will the map tile graphix be editable using the editor?

Regards,

G.
You dont need the editor for that.One can simply exchange the existing grafic files with new ones.
PzC is the most modder friendly game i've modded so far.

Posted: Thu Jul 14, 2011 6:04 pm
by massi
:D ...I think that you can zoom in battles, creating detailed map tiles of cities and roads, etc. .. for a larger scale (hexagon 1000m). project seems very realistic to achieve! panzercorp is very flexible to adapt to many mods from my point of view: D :D

Re: Map tiles

Posted: Mon Jul 18, 2011 5:31 am
by Wings
panzerlehr wrote:The map tiles in PzKorps look to be a throw back to PG1
:? The look nothing like PG1.

Re: Map tiles

Posted: Mon Jul 18, 2011 11:42 am
by VPaulus
Wings wrote:
panzerlehr wrote:The map tiles in PzKorps look to be a throw back to PG1
:? The look nothing like PG1.
Yes. They don't look nothing like PG1.