Suggestions for final version
Posted: Wed Jun 08, 2011 3:26 am
Not sure if these should be elsewhere, but didn't see a specific thread and wanted to make sure they didn't get lost in a comment in a different thread.
1. Tutorial "lessons"uld be available for review in subsequent games. Not so much of an issue for experiences wargamers, but would be useful for newer players who are in a later scenario and are wondering why their aircraft can move but not shoot, or why movement of ground units is different.
2. Would like to be able to play individual scenarios as standalone games rather than just the current / next game in the campaign series.
3. Would recommend a discussion of how reserve units work.
4. Recommend some discussion of the color changes in the numbers at the base of units
5. Recommend indicating which units cannot capture objectives. I understand that air units can't capture, but have had some ground units also not be able to do so.
6. Recommend a discussion of victory levels and tradeoffs. For example, is the difference between a decisive and marginal victory time based? Time based and based on losses? Time based and based on losses and damage inflicted? Are non-victory hexes just good for adding prestige points or do they count in the computation as well?
7. Recommend a "Tactics for Dummies" in the game for new players (or is that just going to be in the forums)? It would seem that a collection of key learning points in one place would be useful.
8. Recommend a discussion as to where replacement units within a scenario can / cannot be deployed. Does not seem to be consistent, but I may be missing something.
9. Recommend a detailed explanation of the differences between reinforcements and elite reinforcements via prestige points.
10. Recommend the final game version be playable from either Axis or Allied sides. If this can't be done in the Campaign game, please consider the ability to play individual scenarios from either side.
May have more suggestions after I complete additional scenarios. Keep up the great work!
JJ
1. Tutorial "lessons"uld be available for review in subsequent games. Not so much of an issue for experiences wargamers, but would be useful for newer players who are in a later scenario and are wondering why their aircraft can move but not shoot, or why movement of ground units is different.
2. Would like to be able to play individual scenarios as standalone games rather than just the current / next game in the campaign series.
3. Would recommend a discussion of how reserve units work.
4. Recommend some discussion of the color changes in the numbers at the base of units
5. Recommend indicating which units cannot capture objectives. I understand that air units can't capture, but have had some ground units also not be able to do so.
6. Recommend a discussion of victory levels and tradeoffs. For example, is the difference between a decisive and marginal victory time based? Time based and based on losses? Time based and based on losses and damage inflicted? Are non-victory hexes just good for adding prestige points or do they count in the computation as well?
7. Recommend a "Tactics for Dummies" in the game for new players (or is that just going to be in the forums)? It would seem that a collection of key learning points in one place would be useful.
8. Recommend a discussion as to where replacement units within a scenario can / cannot be deployed. Does not seem to be consistent, but I may be missing something.
9. Recommend a detailed explanation of the differences between reinforcements and elite reinforcements via prestige points.
10. Recommend the final game version be playable from either Axis or Allied sides. If this can't be done in the Campaign game, please consider the ability to play individual scenarios from either side.
May have more suggestions after I complete additional scenarios. Keep up the great work!
JJ
