Page 1 of 1

Snow melts very quickly!

Posted: Mon Jun 06, 2011 9:58 am
by El_Condoro
Playing the Ardennes scenario and it starts off all white - snow - good so far. Next turn the weather changes to clear and suddenly all the snow is gone and nice green fields appear! I'm not sure if this can be fixed but it certainly takes away from the feel of a snow-covered battlefield like the Bulge was. Can the snow be made to stay for the whole of a scenario if it's in winter, or something similar?

Edit: having a look at the scenario editor, it's possible the Ardennes scenario has not had the ground conditions set to Snow. I assume that would fix the tileset to use.

Posted: Mon Jun 06, 2011 10:44 am
by Kerensky
If it snows a lot of turns in a row, snow build up resistance. Ground state or something will increase to 5, and 1 or 2 turns of clear weather will drop it only a little. If it's only a little bit of snow though, the ground state might be 3, which is right on the threshold for terrain change.

The Frozen North is a better example of heavy snow behavior. It snows a lot, and in the turns it doesn't snow, you will more than likely still have snow on the ground. Ground state starts at maximum 5, first 2 turns have 100% chance for snow, and then a trigger fires to reduce snow chance to ~55%. It's very rare to see dry terrain on that scenario. :)

Posted: Mon Jun 06, 2011 10:56 am
by El_Condoro
I may be just nit-picking but seeing green fields in a historical battle like the Bulge is a bit jarring. Since there is a View, Tileset option in the Scenario Editor, could designers be given the option to override the random game setting and force a tileset for the whole scenario. This may not be a big deal in most scenarios but, as I say, in historical ones it may be.

BTW the Scenario Editor is very impressive. SO easy to use and there are many variations of the features that can be set after the initial Generate Tiles has been done. The quality of the graphics is likewise good. I compare it to how difficult making a PG2 map was and this is a breeze!

I am playing a Frozen North game at the moment and it has snowed the whole time. :)

Posted: Mon Jun 06, 2011 11:01 am
by Kerensky
A sort of visual override? Forcing the ground to look or even stay snowy, even if it would normally be dry? Hmm, might have an adverse affect on game play, it might be something to consider though.

As for TFN (The Frozen North), make sure you don't spent much (any) prestige on additional air units, heh. Their use is very limited in that scenario, and in the update, I actually strip away the fighters to make room for more core slots. Each player only will have 1 tac bomber for the rare occasions when the weather does clear.

Posted: Mon Jun 06, 2011 11:03 am
by El_Condoro
Too late - already wasted 'money' on air units. At least my opponent did, too. :)

Posted: Mon Jun 06, 2011 11:05 am
by Kerensky
I tried to warn you! ;)
Helpful hints:
Both players start with lots of prestige and plenty of available core slots, so the 'mystery' factor of this scenario should be very high.
The map is very narrow, extremely snowy (45% chance for snow) which makes rivers easy to pass and air units near useless. There is limited naval action in the southern end of the map.
The careful balance to strike here is buy enough forces to accomplish your goals while holding enough of a reserve to counter new and unexpected enemy purchases.

Posted: Mon Jun 06, 2011 11:11 am
by El_Condoro
Where do those hints come from - are they in the scenario description, because I can't see any either in the scenario selection screen or in the game. It would be nice to have that extended info somewhere easily accessible - or have I just missed the hot key or something?

Posted: Mon Jun 06, 2011 7:19 pm
by Kerensky
Unfortunately the amount of details regarding objectives in the game is quite limited, but we're hoping to remedy this shortly. In the mean time, use this thread for reference.

viewtopic.php?t=24638

Posted: Mon Jun 06, 2011 8:54 pm
by Panzer3L
Kerensky wrote:A sort of visual override? Forcing the ground to look or even stay snowy, even if it would normally be dry? Hmm, might have an adverse affect on game play, it might be something to consider though.
I would like to have the possibilty to set the ground conditions in the scen-editor for each turn,not just chances for mud,dry,snow.

Same goes for weather conditions if possible.

An Operation "Wacht am Rhein" on a lush green grass map is just wrong,not something u can or want to get used to even if its just for a couple of turns.
Also for a historic moscow scenario it would be nice to get mud ground conditions at a specific turn...

OK it woulnd't be that imba feature which decides over success or failure of PzC,but it sure would be very useful for those who
want to make custom scenarios.
And i think (pls correct me if i'm wrong) it would be relatively easy to implement into the editor and game.

2cents

Posted: Mon Jun 06, 2011 9:01 pm
by Rudankort
Panzer3L wrote: And i think (pls correct me if i'm wrong) it would be relatively easy to implement into the editor and game.
Indeed, it is not hard. :)