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Scenario Editor Tutorial
Posted: Sat Jun 04, 2011 11:38 pm
by Kerensky
Posted: Sat Jun 04, 2011 11:47 pm
by El_Condoro
A PDF might be more universally accessible. Something other than docx anyway.
Re: Scenario Editor Tutorial
Posted: Sun Jun 05, 2011 6:53 am
by tnourie
I downloaded it and couldn't help myself. . . I sarted tweaking it for grammar and visual appeal. I hope you don't mind. I'll not change anything game-related. I'm about half way through it now, but it's about time for "game-before-bed". I'll send you the result in a private e-mail?
Posted: Mon Jun 06, 2011 3:18 am
by Kerensky
Sure I'll take a look at your changes, no promises I'll accept them though. My 'public' e-mail is
Uncle_Chandy@yahoo.com, so go ahead and e-mail me there.
Posted: Tue Jun 07, 2011 6:12 am
by MrWhite
Didn´t have the time to take a look at the editor, but will it be possible to make own campins ?
Posted: Tue Jun 07, 2011 9:12 am
by El_Condoro
I had the same question. It wasn't until a while after PG2 came out that the community made campaign creation applications. Will PzC do it straight up?
Also, will the equipment.pzeqp file be editable so that, like in PG2, people (or groups) can create their own equipment files with statistics that they like?
As well as being able to mod scenarios this kind of all-levels modding is what keeps PG2 going 10 years on.
Posted: Tue Jun 07, 2011 9:14 am
by lordzimoa
Very cool scenario editor manual!
If you want we can drop this Scenario Manual separate into the game launcher and even in the boxed and retail games.
But for that you need to:
- Remove your pretty babe from any screenshots.
- Send me the Word document with the pictures separated, just mention where you want the picture in the text like "insert here picture XXXX.jpg"
Like this we can still localize it into all languages and even send it out for printing for the boxed and retail versions!
Just mail me asap if interested.
Cheers,
Tim
Posted: Tue Jun 07, 2011 2:41 pm
by Rudankort
MrWhite wrote:Didn´t have the time to take a look at the editor, but will it be possible to make own campins ?
Yes, it is by all means possible to create custom campaigns in PzC, but this is not done in the editor - you just open the campaign.pzdat file in Excel and edit it at will. There are some comments in this file, explaining how to edit it, but in the future we'll try to provide detailed instructions how to do this. Same is true with many other game aspects, for example equipment table is just a big Excel table, so you are free to copy units around, edit them etc.
Posted: Tue Jun 07, 2011 3:56 pm
by MrWhite
Cool !

Posted: Tue Jun 07, 2011 11:49 pm
by OmegaMan1
Kerensky, very nice job on the editor walkthrough. I've printed it out and will be using it when I start doing custom scenarios again. Only found a few grammatical errors/misspellings, and a couple of points that could use some more detail. Let me know if you'd like to know what they are.

Posted: Wed Jun 08, 2011 12:00 am
by Kerensky
Go ahead and list the problems here, I'll try and include improvements when I update it for lordzimoa there.
Oh, and yes you can make your own campaigns, but this involves creating and modifying files outside of the editor program itself, so this is not covered here.
Posted: Wed Jun 08, 2011 12:28 am
by bobk
Very nice, clear and easy to understand. I will try it out this coming weekend. Maybe remake an old PG map. Really excited about this game, coming along nicely!
Posted: Wed Jun 08, 2011 4:49 am
by OmegaMan1
Here's what I found.
1. Page 1: Where it says, "...installed Panzer Corps file name..." there should be a period after "Corps."
2. Page 1: Where it says, "...can be expanded or shrunk at while..." "while" should be "will."
3. Page 2: In the layer selections, should "Ctrl+1-10" be "Ctrl+1-0"?
4. Page 4: In item #2, where it says "...so there is going to be..." "is" should be "are."
5. Page 4: In item #4, where it says "...instead of the unit themselves" pluralize "unit."
6. Page 7: Under the special hexes heading, I'm confused about gold stars. If they have no actual game play affect, why are they available to edit?
7. Page 9: Some more details about the ground state and moisture features would be good. For instance, what is the difference between a "1" and "3" in terms of effects?
8. Page 10: Put in a screenshot of the "edit" button for the event triggers. This is an important step and (for me, anyway) one that gets screwed up easily. Maybe use an example from the Hunters scenario.
9. Page 15: When talking about the crop/resize map, you might want to mention what happens when you adjust based on an odd number of hexes (this causes the map to shift). While a warning pops up saying this, if you do it anyway and then don't like the result there's no undo. (Again, something I found out the hard way.)
10. Page 15: A little more explanation of "gem" modes. (I printed this document out, so I had no way of "clicking" the link LOL!)
And that's it... again, thanks for this excellent document, it is a great help in creating scenarios.

Posted: Wed Jun 08, 2011 5:39 am
by Kerensky
dshaw62197 wrote:10. Page 15: A little more explanation of "gem" modes. (I printed this document out, so I had no way of "clicking" the link LOL!)
Absolutely brilliant, already working as intended.

Posted: Wed Jun 08, 2011 6:02 am
by OmegaMan1
OK, Mr. Smartypants, I went and checked your link. Now I get it. (Does this mean if I click "options" a thousand times it will start mooing at me?

)
Posted: Wed Jun 08, 2011 6:34 pm
by Kerensky
9. Page 15: When talking about the crop/resize map, you might want to mention what happens when you adjust based on an odd number of hexes (this causes the map to shift). While a warning pops up saying this, if you do it anyway and then don't like the result there's no undo. (Again, something I found out the hard way.)
A. Close editor, do not save changes, reopen map is a ghetto undo.
B. If you adjust by 3 and don't like the shift, adjust by -3 and it should shift back. Not an undo, but a counter action.
Posted: Wed Jun 08, 2011 7:41 pm
by Kerensky
Got some nice feedback, so expect an improved version to show up soon. In the meantime, we have quite a few stickies, so I'm taking this one down.
Posted: Wed Jun 08, 2011 8:52 pm
by Kerensky
7. Page 9: Some more details about the ground state and moisture features would be good. For instance, what is the difference between a "1" and "3" in terms of effects?
Mousing over the question mark in the editor should give you the details you are looking for here, right?
Posted: Wed Jun 08, 2011 9:08 pm
by Kerensky
lordzimoa wrote:Very cool scenario editor manual!
If you want we can drop this Scenario Manual separate into the game launcher and even in the boxed and retail games.
But for that you need to:
- Remove your pretty babe from any screenshots.
- Send me the Word document with the pictures separated, just mention where you want the picture in the text like "insert here picture XXXX.jpg"
Like this we can still localize it into all languages and even send it out for printing for the boxed and retail versions!
Just mail me asap if interested.
Cheers,
Tim
Sent.