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Norway campaign
Posted: Sun May 29, 2011 2:58 am
by Jmcmenamin
Hey Guys,
Just installed the new build and before I did I deleted all the other builds. I completed the Norway campaign and I it still does not allow me the victory.
TY
John
Posted: Sun May 29, 2011 8:27 pm
by citizenchip
I am experiencing the same problem with the Norway scenario in the campaign. I have occupied all of the objectives for multiple turns, but it still has not credited me with the victory.
Also, the game looks and plays great. Just trying to get through the campaign in .99.
Posted: Sun May 29, 2011 8:42 pm
by Kerensky
Norway has been changed! The new briefing now explains this:
<p><>April 9th, 1940</></p>
<p>Welcome to Operation Weserübung, our preemptive invasion of Norway. Intelligence has informed us of Allied intentions in this theater, so High Command has selected you to strike first! It is believed that if we are able to secure enough vital ports in Norway, we will have effectively denied the country and its valuable ore fields to our enemies.</p>
<p>In order to assert our control, you must seize the following major ports along the Norwegian coast: Oslo, Kristiansand, Stavanger, Bergen, and Trondheim. To ensure our absolute domination of Norway over Britain and France, however, you must secure the northernmost port of Namsos as well. You should expect minimal ground resistance from the Norwegians as well as naval support from Britain. To assist you in your campaign, the Kriegsmarine has generously supplied several cruisers, destroyers, and U-boats to serve you as auxiliary forces. As always, time is of the essence. You should strive to achieve your objectives before early May, otherwise it is feared you will become bogged down in an extended battle against an entrenched enemy that will receive increasing aid from Britain and France.</p>
I've bolded the relevant part.
For a decisive victory, you must also take Namsos.
If you fail to take Namsos before time expires, you will not receive a loss!
This is a very minor improvement in the actual scenario, but it has significant applications in future scenario creation and design. No longer are scenarios absolute "all VH or lose", there is flexibility.
However currently the game lacks:
1. Ability to recall briefing mid scenario.
AND
2. Marking for secondary objectives on the actual game map.
It's been noted though, and we're working on it!
Posted: Sun May 29, 2011 9:52 pm
by citizenchip
That is a fantastic improvement, actually. I'm embarrassed to have missed that, however. Looking forward to seeing how you denote secondary objectives.
Posted: Sun May 29, 2011 10:39 pm
by OmegaMan1
Glad to see Namsos has been returned to objective status!