Belated Impressions from a PG oldtimer
Posted: Fri May 27, 2011 11:15 pm
Hey there. This is my first post, though I have followed and played a bit since early Beta. I follow forums and such for many games for years but for some silly reason seldom actually post anything! But this time I must, so here goes.
I have played all Panzer General games since the first one and have loved most of them, but especially PG1 and PG2. Right now I play OpenGen often and love it.
When I first tried the early Beta of this game it brought back good memories of my experiences with PG1, but it could not hold my attention for long and I did not play it very much. I felt that the series had moved on and OpenGen was still the only game I would play of this type.
I kept trying each new Beta version, but same result. Until this one .99. The combination of improvements has hit the tipping point and I played for quite a while and enjoyed it immensely! It has the feel and strategy of PG1, but with changes and updates that make it a new great experience!
Negative: I find it hard to follow combat results: when the combat animation happens (cool btw!), I have no idea who lost what or what supression occured..etc. (especially if air AND ground units in same hex) Maybe I am just missing something?
Observation: I read somewhere here that no one thinks many players of OpenGen and improved PG2 would play this game. I play these and now believe I would buy this game and add it to my play time as well as playing those other games. Especially if 2 things were added...maybe 3.
1) Overrun attacks...a powerful tank should not always be stopped by a 1-2 strength unit...adds a lot of strategy as well.
2) Leaders: I read that Leaders would be in final version...I hope so as they really help get you hooked on the game and involved with your troops...and generates excitement.
3) Prototype units: not as essential as the above 2 points , but another way to get players immersed in the game and trying for that BV and generates excitement and "game changing" each time you play through a campaign.
Implementing 2 or 3 of the above things would NOT make this just another OpenGen or PG2...there are too many differences between this game and those. But it would bring to this game a couple of the most "fun" and campaign changing things the others have. It greatly enhances the replayability of campaigns because you never have the same Core as the game before. Leaders and Proto units can drastically change the way you play a campaign and the core you buy. This is a good thing!
Congratulations to the Developers and main Beta Testers (you know who you are!) of this game! I am now eagerly going back to playing this game and looking forward to purchasing it when it comes out! (But please implement 2-3 of the above points...In my humble opinion it will greatly increase your sales so you can pump out updates and expansions!...hehe)
I have played all Panzer General games since the first one and have loved most of them, but especially PG1 and PG2. Right now I play OpenGen often and love it.
When I first tried the early Beta of this game it brought back good memories of my experiences with PG1, but it could not hold my attention for long and I did not play it very much. I felt that the series had moved on and OpenGen was still the only game I would play of this type.
I kept trying each new Beta version, but same result. Until this one .99. The combination of improvements has hit the tipping point and I played for quite a while and enjoyed it immensely! It has the feel and strategy of PG1, but with changes and updates that make it a new great experience!
Negative: I find it hard to follow combat results: when the combat animation happens (cool btw!), I have no idea who lost what or what supression occured..etc. (especially if air AND ground units in same hex) Maybe I am just missing something?
Observation: I read somewhere here that no one thinks many players of OpenGen and improved PG2 would play this game. I play these and now believe I would buy this game and add it to my play time as well as playing those other games. Especially if 2 things were added...maybe 3.
1) Overrun attacks...a powerful tank should not always be stopped by a 1-2 strength unit...adds a lot of strategy as well.
2) Leaders: I read that Leaders would be in final version...I hope so as they really help get you hooked on the game and involved with your troops...and generates excitement.
3) Prototype units: not as essential as the above 2 points , but another way to get players immersed in the game and trying for that BV and generates excitement and "game changing" each time you play through a campaign.
Implementing 2 or 3 of the above things would NOT make this just another OpenGen or PG2...there are too many differences between this game and those. But it would bring to this game a couple of the most "fun" and campaign changing things the others have. It greatly enhances the replayability of campaigns because you never have the same Core as the game before. Leaders and Proto units can drastically change the way you play a campaign and the core you buy. This is a good thing!
Congratulations to the Developers and main Beta Testers (you know who you are!) of this game! I am now eagerly going back to playing this game and looking forward to purchasing it when it comes out! (But please implement 2-3 of the above points...In my humble opinion it will greatly increase your sales so you can pump out updates and expansions!...hehe)