My first try at the game
Posted: Fri May 27, 2011 6:58 pm
First of all, I played the original panzer general to death, even made many custom scenarios, and did the pbem for years. I have it installed in dos now, but don't play it much.
I will go back and forth between this and the game, giving my thoughts.
Note that I haven't really dug into the game, so there may be options I haven't found that address some of my views.
By the way, my computer runs the game like butter, no probs there. I have an athlon 6400 and an Nvidia 9600gtx video card windows xp. a bit surprised to see no video options to change resolution, etc???
Minor graphic thing: the word continue (tutorial) goes past the button border on my computer.
I would like to see the units stand out better from the terrain. How about the option of adding a border highlighted, say white, around all your units? I have selected strong hex sides and unit glow, but would still like more!
another idea that might help would be unit bottoms (like chess pieces have). I play strategic command global and the unit "bases" make it much easier to see the units when they are in terrain.
The right click to attack is very non-intuitive. I play lots of games RTS/FPS mostly, and attack is always with the left mouse button and deselect with the right. I have made several bad attacks meaning to deselect the unit.
Of course this will pass with practice, but you don't want to chase away anybody playing the demo, do you? As they say, you only have 1 chance to make a first impression on those who never played the original, why not make it easier to pick up? How about the ability to assign mouse buttons to commands?
I would like to see the units that get destroyed actually be destroyed, not that I'm a graphics whore, but it is anti climatic the way that it is and i find myself wondering, did it retreat out of sight, or was it destroyed?
I would like to see the fuel and ammo at the top of the screen when I pick a unit instead of the sidebar (but you are probably past a move like that in development).
I would like to see the green objectives on the zoomed out tactical map as well as the strategic map. Actually, do you really even need a strategic map? just zoom out and there you are!
In the buy menu: I would like to see the unit stats when buying the units more like the old panzer general, that is the stats written out. Here is what I mean.
5 hard attack
10 soft attack
3 movement
This could go next to the little icons (actually, I don't think you even need the icons). There are a bunch of them, and they are not really grouped as effectively as I think they could. As an alternative, how about the first line being all the attack stats, the second all the defense stats, etc. Actually, you kind of did that, but they are all so close together.
I'm assuming a Brukenpioniere is a bridge unit? if so, why not list it as such? Also, I don't care for the graphic for this unit, looks like a little zepplin on the map.
I would like a page where I could see my unit stats (I mean kills, exp).
How do you tell core units from non core units? I would like an easy way to see this before spending money on a unit.
I would also like them highlighted on the unit list.
Also in the unit list, sometimes clicking on them goes to the unit, sometimes not. I would like to see it always go to the unit, rather than just highlight the ones that are on the screen. I know zooming out can get you to see them, but would like to see it move to the unit when I am zoomed in.
how about all units having a flag? kinda hard to tell my inf. from the polish ones (at a glance) their colors wash out some with the terrain (polish brown inf. in a brown city, for example). the only way i can tell mine is to look at the facing of the units, but even that washes out some in the terrain.
when using the "next" button" to cycle through my units, i don't think it necessary to go to units that have moved but not fired if they are not in range to fire.
I see 2 polish air. I would like to see the game tell me what they are in their name. It could say "Kara Tac Bomber"
for example.
ok, a polish tank just showed up. So I want to check his stats, I turn on the stat panel, and put my cursor over the polish tank. now i don't know what icon means what, but when i move the cursor off the tank to hover over the icon and find out, his stats go away. frustrating (remember that one chance for first impression). so, how about making him selectable so that the stats don't go away, or MUCH better yet, have the stats list what they are rather than forcing me to memorize them?
Just saw a polish anti air unit. Wow, that thing is huge, I thought it was some kind of rail gun until I checked it out. I think the scale of this next to an artillery is way off.
I just rolled a tank through a polish city and I did not capture it. Ok now I know you have to stop in one, and I like it. It takes some time to do these things, most games you can just roll through. Good. Also, I see artillery cannot capture, good again.
Here are some things I like. I like that units can move, then fire later. Many games make you finish with one unit at a time. I like the sound effects. I like the fact that unit strength numbers change to yellow and red as they get damaged.
How about making the airfield runways thicker so they will be easier to spot?
Hope I don't sound to harsh, I really want to like this game, and appreciate the chance to provide input. Hoping that a worthy successor to one of the best games ever is in the making!!
Just finished the first game - On Rommel level, got a marginal victory. With all the bad attacks made by clicking wrong button, I think I could do better.
One other thing, I miss the experience stars over my unit, I like to be able to identify my best units easily.
My major complaint is the units tend to blend in, making it difficult to plan my strategy. With the advances of computers, better graphics sometimes hinder rather than help. The very sparse graphics in the original, were to me, better and easier to use. Perhaps a video option to use less? Probably not happening at this late stage. I do think this could be fixed, or at least made much better by hex highlights around units, and or, a base at the bottom of the unit the color of the team and with a flag.
Looking forward to trying more of the game. I will dig some now, see what I can learn...
dave
I will go back and forth between this and the game, giving my thoughts.
Note that I haven't really dug into the game, so there may be options I haven't found that address some of my views.
By the way, my computer runs the game like butter, no probs there. I have an athlon 6400 and an Nvidia 9600gtx video card windows xp. a bit surprised to see no video options to change resolution, etc???
Minor graphic thing: the word continue (tutorial) goes past the button border on my computer.
I would like to see the units stand out better from the terrain. How about the option of adding a border highlighted, say white, around all your units? I have selected strong hex sides and unit glow, but would still like more!
another idea that might help would be unit bottoms (like chess pieces have). I play strategic command global and the unit "bases" make it much easier to see the units when they are in terrain.
The right click to attack is very non-intuitive. I play lots of games RTS/FPS mostly, and attack is always with the left mouse button and deselect with the right. I have made several bad attacks meaning to deselect the unit.
Of course this will pass with practice, but you don't want to chase away anybody playing the demo, do you? As they say, you only have 1 chance to make a first impression on those who never played the original, why not make it easier to pick up? How about the ability to assign mouse buttons to commands?
I would like to see the units that get destroyed actually be destroyed, not that I'm a graphics whore, but it is anti climatic the way that it is and i find myself wondering, did it retreat out of sight, or was it destroyed?
I would like to see the fuel and ammo at the top of the screen when I pick a unit instead of the sidebar (but you are probably past a move like that in development).
I would like to see the green objectives on the zoomed out tactical map as well as the strategic map. Actually, do you really even need a strategic map? just zoom out and there you are!
In the buy menu: I would like to see the unit stats when buying the units more like the old panzer general, that is the stats written out. Here is what I mean.
5 hard attack
10 soft attack
3 movement
This could go next to the little icons (actually, I don't think you even need the icons). There are a bunch of them, and they are not really grouped as effectively as I think they could. As an alternative, how about the first line being all the attack stats, the second all the defense stats, etc. Actually, you kind of did that, but they are all so close together.
I'm assuming a Brukenpioniere is a bridge unit? if so, why not list it as such? Also, I don't care for the graphic for this unit, looks like a little zepplin on the map.
I would like a page where I could see my unit stats (I mean kills, exp).
How do you tell core units from non core units? I would like an easy way to see this before spending money on a unit.
I would also like them highlighted on the unit list.
Also in the unit list, sometimes clicking on them goes to the unit, sometimes not. I would like to see it always go to the unit, rather than just highlight the ones that are on the screen. I know zooming out can get you to see them, but would like to see it move to the unit when I am zoomed in.
how about all units having a flag? kinda hard to tell my inf. from the polish ones (at a glance) their colors wash out some with the terrain (polish brown inf. in a brown city, for example). the only way i can tell mine is to look at the facing of the units, but even that washes out some in the terrain.
when using the "next" button" to cycle through my units, i don't think it necessary to go to units that have moved but not fired if they are not in range to fire.
I see 2 polish air. I would like to see the game tell me what they are in their name. It could say "Kara Tac Bomber"
for example.
ok, a polish tank just showed up. So I want to check his stats, I turn on the stat panel, and put my cursor over the polish tank. now i don't know what icon means what, but when i move the cursor off the tank to hover over the icon and find out, his stats go away. frustrating (remember that one chance for first impression). so, how about making him selectable so that the stats don't go away, or MUCH better yet, have the stats list what they are rather than forcing me to memorize them?
Just saw a polish anti air unit. Wow, that thing is huge, I thought it was some kind of rail gun until I checked it out. I think the scale of this next to an artillery is way off.
I just rolled a tank through a polish city and I did not capture it. Ok now I know you have to stop in one, and I like it. It takes some time to do these things, most games you can just roll through. Good. Also, I see artillery cannot capture, good again.
Here are some things I like. I like that units can move, then fire later. Many games make you finish with one unit at a time. I like the sound effects. I like the fact that unit strength numbers change to yellow and red as they get damaged.
How about making the airfield runways thicker so they will be easier to spot?
Hope I don't sound to harsh, I really want to like this game, and appreciate the chance to provide input. Hoping that a worthy successor to one of the best games ever is in the making!!
Just finished the first game - On Rommel level, got a marginal victory. With all the bad attacks made by clicking wrong button, I think I could do better.
One other thing, I miss the experience stars over my unit, I like to be able to identify my best units easily.
My major complaint is the units tend to blend in, making it difficult to plan my strategy. With the advances of computers, better graphics sometimes hinder rather than help. The very sparse graphics in the original, were to me, better and easier to use. Perhaps a video option to use less? Probably not happening at this late stage. I do think this could be fixed, or at least made much better by hex highlights around units, and or, a base at the bottom of the unit the color of the team and with a flag.
Looking forward to trying more of the game. I will dig some now, see what I can learn...
dave