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One suggestion & One Question

Posted: Fri May 27, 2011 12:12 pm
by KageToraUK
Hi there,

My suggestion concerns the Sdkfz 10/4 and the sound it makes. Despite being a vehicle, when it moves it makes the sound of marching infantry. Should this not be the sound of a halftrack?

Also, my question concerns the Poland scenario, which I keep playing over and over until I win it (and am currently playing same scenario on multiplayer ;) ). In the last game I played, I had taken Warsaw and Lodz, but had not been able to take Cracow. The game ended in my loss - does this mean I have to take all three objectives in order to win the scenario? I thought it was just a case of - 'well, I have the majority of the flags, so I win' - kind of thing. Not so?

Cheers,

Kage

Re: One suggestion & One Question

Posted: Fri May 27, 2011 1:06 pm
by Jmcmenamin
KageToraUK wrote:Hi there,

My suggestion concerns the Sdkfz 10/4 and the sound it makes. Despite being a vehicle, when it moves it makes the sound of marching infantry. Should this not be the sound of a halftrack?

Also, my question concerns the Poland scenario, which I keep playing over and over until I win it (and am currently playing same scenario on multiplayer ;) ). In the last game I played, I had taken Warsaw and Lodz, but had not been able to take Cracow. The game ended in my loss - does this mean I have to take all three objectives in order to win the scenario? I thought it was just a case of - 'well, I have the majority of the flags, so I win' - kind of thing. Not so?

Cheers,

Kage
You need to take all the objectives to "win" and move forward.

Posted: Fri May 27, 2011 1:52 pm
by Kerensky
A lot of maps do follow the standard Panzer General formula of needing to capture all objectives, but not all of them. Make sure to read the briefings carefully, and take note that we do intend to make the rules of the maps much more clear in the future. For example, you can read map explanations found here
viewtopic.php?t=24638
to get an idea of how detailed and complete we want objectives to be made to the player.