Stock Multiplayer Maps
Posted: Fri May 27, 2011 8:22 am
With RC1.0, there are a total of ten of these maps now that are included with the game installer. Remember they are geared for multiplayer, the AI may lack the scripting to handle these scenarios properly. Try them out, have some fun, and leave some feedback. Most important aspect these maps should have is good balance. Do both sides have a fair chance at winning, or is one side clearly superior in their odds for success?
#1
Hunters in the Atlantic:
Bismarck and Tirpitz challenge British control of the North Atlantic.
Special rules for the scenario have been set up through game trigger mechanics:
British Objective: Land at least 5 Convoy units on the British Mainland. (Hexes have been given special strings that say "British Mainland")
OR
Sink the German Battleships Bismarck and Tirpitz.
German objective:
Sink enough Convoy transports to prevent Allied Victory.
AND
The Bismarck or Tirpitz must survive.
Fleet break down:
British: 5 BB, 2 BC, 5 CA, 7 CL, 11 DD, 2 bombers, 2 fighters.
German: 2 BB, 3 BC, 2 CA, 2 CL, 3 DD, 7 ten strength submarines, 4 five strength submarines, 2 bombers, 1 fighter.
#2
Operation Huntress
Daring British Commando raid to steal a Panther Prototype.
Special rules for the scenario have been set up through game trigger mechanics:
German win: Destroyed captured Panther Prototype.
British win: Move Panther Prototype to any map edge (hex on the map outer map boarder).
OR
Panther Prototype survives for 27 turns.
Helpful hints:
There are lots of railroads to facilitate rapid German redeployment along the periphery of the map. This can be a great way to move the SS Tiger I to a critical hot spot.
Polish resistance fighters and partisan units must be cleared out or they will interrupt rail movement severely.
There are lots of railroads to facilitate rapid British redeployment in the central part of the map.
German check points must be cleared to free up additional cities for rail connection options.
British control all main bridges and access points to the central area.
#3
Bersaglieri and the Bear
Italian forces muster their defense against a Russian winter offensive.
This is a more standard Panzer General type map. Russians are on the offensive, Italians on the defensive. Italians win if they hold at least 3 victory hexes by the end of the turn count.
Italian Decisive Victory:
Capture all objectives.
Italian Victory:
Hold at least 3 objectives.
Soviet Decisive Victory:
Capture all objectives.
Soviet Victory:
Capture at least 6 objectives.
Helpful hints:
Weather can be pretty snowy, which will ground the air fleets, but may also freeze the rivers the Italians rely on to slow the Soviet advance.
There are limited German units present on the map, but the Italian player cannot purchase more of them, so they must be used wisely.
#4
War Games.
Great Britain and the United States train against each other in preparation for D-Day.
This is a more standard Panzer General type map. Americans are on the offensive, British on the defensive. British win if they hold at least 4 victory hexes by the end of the turn count.
American Decisive Victory:
Capture all objectives.
American Victory:
Capture at least 8 objectives.
British Decisive Victory:
Capture all objectives.
British Victory:
Hold at least 4 objectives.
Helpful hints:
Both players start with lots of prestige and plenty of available core slots, so the 'mystery' factor of this scenario should be very high. An opponent may unexpectedly dump a large amount of prestige into his air force after seeing his opponent dump all his prestige into armored forces.
The careful balance to strike here is buy enough forces to accomplish your goals while holding enough of a reserve to counter new and unexpected enemy purchases.
#5
The Frozen North.
German and Soviet forces launch simultaneous offensives to control a narrow, snow covered battlefield.
New:

Old:
http://i.imgur.com/9Zo31.jpg
Another departure from the typical Panzer General scheme. The winner of this unusual scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with three, and there is only one neutral one, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 4 objectives at the end of the game.
Soviet Decisive Victory:
Capture all objectives.
Soviet Victory:
Control at least 4 objectives at the end of the game.
Helpful hints:
Both players start with lots of prestige and plenty of available core slots, so the 'mystery' factor of this scenario should be very high.
The map is very narrow, extremely snowy (45% chance for snow) which makes rivers easy to pass and air units near useless. There is limited naval action in the southern end of the map.
The careful balance to strike here is buy enough forces to accomplish your goals while holding enough of a reserve to counter new and unexpected enemy purchases.
#6
Partisan Uprising.
Italian garrison forces mobilize to contain a well armed French rebellion.
Another departure from the typical Panzer General scheme. The winner of this unusual scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with two, and there is only one neutral one, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
Italian Decisive Victory:
Capture all objectives.
Italian Victory:
Control at least 3 objectives at the end of the game.
French Decisive Victory:
Capture all objectives.
French Victory:
Control at least 3 objectives at the end of the game.
#7
Battle of the Bzura.
Polish forces between the Bzura and Vistula rivers attempt to break out and flank German Panzer forces driving on Warsaw.
German win: Capture all VH for instant victory.
OR
Hold 5 or more VH at the end of turn 13.
Polish win: Capture all VH for instant victory.
OR
Hold 3 or more VH at the end of turn 13.
#8
Hylan Valley
British troops battle the Wehrmacht for control of a secluded valley.
New:

Old:
http://i.imgur.com/jZKKg.jpg
Another departure from the typical Panzer General scheme. The winner of this large scale scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with 2, and there are five neutral victory hexes, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 5 objectives at the end of the game.
British Decisive Victory:
Capture all objectives.
British Victory:
Control at least 5 objectives at the end of the game.
#9
Bocage Breakout
American forces attempt to break out of Normandy while German reinforcements rush forward to block their advance.
Dual offense in the style of The Frozen North, but with a historical basis and setting.
American Decisive Victory:
Capture all objectives.
American Victory:
Control at least 4 objectives at the end of the game.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 4 objectives at the end of the game.
#10
Urban Warfare
The United States, United Kingdom, and Union of Soviet Socialist Republics engage in all out war for control over the city of Lintali.
The largest multiplayer map at a size of 40x40 hexes, this massive battle actually takes place within the boundaries of a single city. Expect bloody street fighting as you battle block by block for control of Lintali.
Soviet Decisive Victory:
Capture and control all 11 objectives for instant victory.
Soviet Victory:
Control the majority of Lintali (25 or more city blocks) at the end of the game.
Allied Decisive Victory:
Capture and control all 11 objectives for instant victory.
Allied Victory:
Control the majority of Lintali (25 or more city blocks) at the end of the game.
#1
Hunters in the Atlantic:
Bismarck and Tirpitz challenge British control of the North Atlantic.
Special rules for the scenario have been set up through game trigger mechanics:
British Objective: Land at least 5 Convoy units on the British Mainland. (Hexes have been given special strings that say "British Mainland")
OR
Sink the German Battleships Bismarck and Tirpitz.
German objective:
Sink enough Convoy transports to prevent Allied Victory.
AND
The Bismarck or Tirpitz must survive.
Fleet break down:
British: 5 BB, 2 BC, 5 CA, 7 CL, 11 DD, 2 bombers, 2 fighters.
German: 2 BB, 3 BC, 2 CA, 2 CL, 3 DD, 7 ten strength submarines, 4 five strength submarines, 2 bombers, 1 fighter.
#2
Operation Huntress
Daring British Commando raid to steal a Panther Prototype.
Special rules for the scenario have been set up through game trigger mechanics:
German win: Destroyed captured Panther Prototype.
British win: Move Panther Prototype to any map edge (hex on the map outer map boarder).
OR
Panther Prototype survives for 27 turns.
Helpful hints:
There are lots of railroads to facilitate rapid German redeployment along the periphery of the map. This can be a great way to move the SS Tiger I to a critical hot spot.
Polish resistance fighters and partisan units must be cleared out or they will interrupt rail movement severely.
There are lots of railroads to facilitate rapid British redeployment in the central part of the map.
German check points must be cleared to free up additional cities for rail connection options.
British control all main bridges and access points to the central area.
#3
Bersaglieri and the Bear
Italian forces muster their defense against a Russian winter offensive.
This is a more standard Panzer General type map. Russians are on the offensive, Italians on the defensive. Italians win if they hold at least 3 victory hexes by the end of the turn count.
Italian Decisive Victory:
Capture all objectives.
Italian Victory:
Hold at least 3 objectives.
Soviet Decisive Victory:
Capture all objectives.
Soviet Victory:
Capture at least 6 objectives.
Helpful hints:
Weather can be pretty snowy, which will ground the air fleets, but may also freeze the rivers the Italians rely on to slow the Soviet advance.
There are limited German units present on the map, but the Italian player cannot purchase more of them, so they must be used wisely.
#4
War Games.
Great Britain and the United States train against each other in preparation for D-Day.
This is a more standard Panzer General type map. Americans are on the offensive, British on the defensive. British win if they hold at least 4 victory hexes by the end of the turn count.
American Decisive Victory:
Capture all objectives.
American Victory:
Capture at least 8 objectives.
British Decisive Victory:
Capture all objectives.
British Victory:
Hold at least 4 objectives.
Helpful hints:
Both players start with lots of prestige and plenty of available core slots, so the 'mystery' factor of this scenario should be very high. An opponent may unexpectedly dump a large amount of prestige into his air force after seeing his opponent dump all his prestige into armored forces.
The careful balance to strike here is buy enough forces to accomplish your goals while holding enough of a reserve to counter new and unexpected enemy purchases.
#5
The Frozen North.
German and Soviet forces launch simultaneous offensives to control a narrow, snow covered battlefield.
New:

Old:
http://i.imgur.com/9Zo31.jpg
Another departure from the typical Panzer General scheme. The winner of this unusual scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with three, and there is only one neutral one, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 4 objectives at the end of the game.
Soviet Decisive Victory:
Capture all objectives.
Soviet Victory:
Control at least 4 objectives at the end of the game.
Helpful hints:
Both players start with lots of prestige and plenty of available core slots, so the 'mystery' factor of this scenario should be very high.
The map is very narrow, extremely snowy (45% chance for snow) which makes rivers easy to pass and air units near useless. There is limited naval action in the southern end of the map.
The careful balance to strike here is buy enough forces to accomplish your goals while holding enough of a reserve to counter new and unexpected enemy purchases.
#6
Partisan Uprising.
Italian garrison forces mobilize to contain a well armed French rebellion.
Another departure from the typical Panzer General scheme. The winner of this unusual scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with two, and there is only one neutral one, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
Italian Decisive Victory:
Capture all objectives.
Italian Victory:
Control at least 3 objectives at the end of the game.
French Decisive Victory:
Capture all objectives.
French Victory:
Control at least 3 objectives at the end of the game.
#7
Battle of the Bzura.
Polish forces between the Bzura and Vistula rivers attempt to break out and flank German Panzer forces driving on Warsaw.
German win: Capture all VH for instant victory.
OR
Hold 5 or more VH at the end of turn 13.
Polish win: Capture all VH for instant victory.
OR
Hold 3 or more VH at the end of turn 13.
#8
Hylan Valley
British troops battle the Wehrmacht for control of a secluded valley.
New:

Old:
http://i.imgur.com/jZKKg.jpg
Another departure from the typical Panzer General scheme. The winner of this large scale scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with 2, and there are five neutral victory hexes, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 5 objectives at the end of the game.
British Decisive Victory:
Capture all objectives.
British Victory:
Control at least 5 objectives at the end of the game.
#9
Bocage Breakout
American forces attempt to break out of Normandy while German reinforcements rush forward to block their advance.
Dual offense in the style of The Frozen North, but with a historical basis and setting.
American Decisive Victory:
Capture all objectives.
American Victory:
Control at least 4 objectives at the end of the game.
German Decisive Victory:
Capture all objectives.
German Victory:
Control at least 4 objectives at the end of the game.
#10
Urban Warfare
The United States, United Kingdom, and Union of Soviet Socialist Republics engage in all out war for control over the city of Lintali.
The largest multiplayer map at a size of 40x40 hexes, this massive battle actually takes place within the boundaries of a single city. Expect bloody street fighting as you battle block by block for control of Lintali.
Soviet Decisive Victory:
Capture and control all 11 objectives for instant victory.
Soviet Victory:
Control the majority of Lintali (25 or more city blocks) at the end of the game.
Allied Decisive Victory:
Capture and control all 11 objectives for instant victory.
Allied Victory:
Control the majority of Lintali (25 or more city blocks) at the end of the game.