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AT movement
Posted: Thu May 26, 2011 1:24 am
by Razz1
Is there any way we can allow land AT to move into thick forest?
Not Mobile but land AT if no transport is with it.
It would be great for Ambush.
Re: AT movement
Posted: Thu May 26, 2011 1:57 am
by tnourie
Razz1 wrote:Is there any way we can allow land AT to move into thick forest?
Not Mobile but land AT if no transport is with it.
It would be great for Ambush.
Oohh, you're causing me to drool. . .
Posted: Thu May 26, 2011 6:35 pm
by heinrich
I like the idea if it´s realised in a reasonable way i.e. to ignore the spotting ability of another unit or something this way
+1
Posted: Fri May 27, 2011 7:05 am
by MrWhite
Maybe this would be a good option for the multiproposal question in the other thread. Something like a "camouflage" or something for the "mode switch" button.
In woods you can set the AT unit to comouflage an the unit gets some more grounddef or initative or even hit harder to reflect the "ambush". If it has to be thick forrest, I don´t know I think normal wood would work also.
Posted: Fri May 27, 2011 7:11 am
by Steakenglisch
MrWhite wrote:Maybe this would be a good option for the multiproposal question in the other thread. Something like a "camouflage" or something for the "mode switch" button.
In woods you can set the AT unit to comouflage an the unit gets some more grounddef or initative or even hit harder to reflect the "ambush". If it has to be thick forrest, I don´t know I think normal wood would work also.
I like this idea!

Posted: Fri May 27, 2011 7:12 am
by tnourie
Cammo was a 'leader' perk in the PG series. It would be a nice perk here, except that unit 'height' is not an issue that I know of. But that hide in ambush thing would defenitly make the game more interesting!!