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Panzer Corps Scenario Editor Feedback

Posted: Thu May 26, 2011 1:09 am
by KageToraUK
Right now I am twiddling with the scenario editor. I am on Vista and have had to set the editor to run as admin. The reason for this is that it won't save maps or edit maps I've saved while those maps are in the Data folder in the game folder in Program Files.

I am wondering if it might be a good idea to the devs to set the scenario editor to run as admin by default (which I have done), or have an entirely separate folder for custom scenarios (in Documents or Program Files in AppData, for example).

Kage

Posted: Thu May 26, 2011 2:00 am
by tnourie
Where is the editor? I don't see it in the screen anywhere, or is it not with my version or is it a seperate file not attached? I can't look now as I'm at work. . .

Posted: Thu May 26, 2011 2:02 am
by KageToraUK
tnourie wrote:Where is the editor? I don't see it in the screen anywhere, or is it not with my version or a seperate file not attached? I can't look now as I'm at work. . .
It's a separate file - 'Panzer Corps Scenario Editor', inside your Slitherine\Panzer Corps folder. It runs separately from the game itself.

Kage

Posted: Thu May 26, 2011 2:27 am
by tnourie
KageToraUK wrote:
tnourie wrote:Where is the editor? I don't see it in the screen anywhere, or is it not with my version or a seperate file not attached? I can't look now as I'm at work. . .
It's a separate file - 'Panzer Corps Scenario Editor', inside your Slitherine\Panzer Corps folder. It runs separately from the game itself.

Kage
:oops: I'll be honest, I didn't look there. Duh. . . Thanks!! :oops:

Posted: Thu May 26, 2011 2:33 am
by Rudankort
In 0.98 the link to the Editor is also added by the installer to Start Menu, next to the link to the game itself.

Posted: Thu May 26, 2011 2:41 am
by tnourie
Rudankort wrote:In 0.98 the link to the Editor is also added by the installer to Start Menu, next to the link to the game itself.
Thanks! I'll take a look when I get home.

Just curious, can we ajust the colors\look of individual units? Say I were to do an alternate history (my favorite genra) scenario and I wanted some Civil War looking unit types or Roman looking units? It's not a game breaker if not of course, just curious.

Posted: Thu May 26, 2011 10:07 pm
by Obsolete
What I would like to know, is how to set up ownership of hexes? Seems my airports are neutral and won't re-fuel aircraft, etc.

Posted: Thu May 26, 2011 10:11 pm
by Kerensky
Neutral non-VH hexes currently do not work properly. There are 2 work-arounds.

A. Make them victory hexes. Then they will 'flip' properly'

B. Make them a nation that does not exist in the scenario and has not been assigned to the map. For example, in Germany vs Russia, assign airfields to... I dunno Australia, Italy, or Poland.

Posted: Thu May 26, 2011 10:11 pm
by Rudankort
Obsolete wrote:What I would like to know, is how to set up ownership of hexes? Seems my airports are neutral and won't re-fuel aircraft, etc.
Edit->Flags and draw flags on the map as usual.

Posted: Thu May 26, 2011 11:45 pm
by Obsolete
Alright that worked. Put in quite a few hours today in scenario creation with the editor. It's better than I figured it was going to be.

I will TRY to put a few more hours into my planned campaign tomorrow and test-drive this editor some more.

The next thing on my list I'd like to see, is how do I insert those mission briefings before the scenario starts.

Posted: Fri May 27, 2011 12:15 am
by KageToraUK
Rudankort wrote:
Obsolete wrote:What I would like to know, is how to set up ownership of hexes? Seems my airports are neutral and won't re-fuel aircraft, etc.
Edit->Flags and draw flags on the map as usual.
I made a small map (default size) and put some towns on it, along with other things, and just added the flags I wanted to the towns - in my case Germany and Poland. When I (as Germany) took the cities with the flags, they automatically changed to Germany, and in the few instances when the AI retook some of the cities, the flags changed back to Poland. They work as you would expect.