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Are you in favor of an "overrun" attack

Posted: Wed May 25, 2011 8:50 am
by tnourie
Should the game institute an ability for armor to use a tactic known as Overrun? For a description of this, if you are not familiar with the concept see: http://slitherine.com/forum/viewtopic.php?t=23891

Posted: Thu May 26, 2011 1:15 pm
by Steelslayer
i liked the idea of overrun attack of units that are significantly weakened (3 or possibly 4) Strength or less.

Posted: Fri May 27, 2011 7:21 am
by tnourie
Well, if it's an INF unit witha strength that low, I'd say maybe a 40% chance of an overrun, but it'd have to be lower to rout a very experienced unit or tanks\recon.

But INF units were crushed\bypassed all the time by faster moving armored units in WW2. And in Desert Storm?? Wow. I'd say the evidence is clear. IMHO

Posted: Fri May 27, 2011 11:32 am
by heinrich
The discussion should be moved to the original thread^^ because I don´t want to write everything I have to say a second time and I´m sure nobody wants to read it again :D

Posted: Fri May 27, 2011 11:51 pm
by Panzer3L
tnourie wrote: crushed\bypassed
Those are two completley different things.

Blitzkrieg was about moving fast forward with tanks and bypassing weakend outfits
to the following friendly units to be "crushed".
Not waste ammo and fuel crushing units which are already as good as dead.

In PG2 Tanks and the overrun feature were the most OP thing in all PG serie's games.

Posted: Sat May 28, 2011 12:50 am
by Obsolete
What I would have liked is a combined arms bonus like the one that was implemented in PG-III.

As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...

Posted: Sat May 28, 2011 9:12 am
by heinrich
Obsolete wrote:What I would have liked is a combined arms bonus like the one that was implemented in PG-III.

As for over-powered, the most OP thing I ever saw was the infantry action that forced all armoured units in open fields to be assaulted in a forced close defense environment. Ouche...
Combined arms bonus sounds good. Along with mass attack this would be a nice passive attack feature...

Posted: Sat May 28, 2011 9:40 am
by tnourie
heinrich wrote:The discussion should be moved to the original thread^^ because I don´t want to write everything I have to say a second time and I´m sure nobody wants to read it again :D
I'd be glad to! How do I port them?

Posted: Sat May 28, 2011 9:51 am
by heinrich
I don´t think you are allowed to do this. Maybe you should ask an admin. Three discussion between 6 people about one topic is confusing^^

Posted: Tue Jun 07, 2011 2:13 am
by tnourie
@Admin, - How do I move the replies to this thread to the "Overruns" thread? Can you do that for me?

Also, is it OK to make this poll a sticky so more people know about it and the Lordz folks can see it and hopefully make a decision based on the results?

Posted: Tue Jun 07, 2011 2:19 am
by Razz1
No way over run is bad.

Try playing 100 games and 20 multi player games and you will see.

Posted: Tue Jun 07, 2011 5:57 am
by SAS
I voted no, I think this would add some serious balance issues to the game.

Posted: Tue Jun 07, 2011 9:05 am
by El_Condoro
This is actually difficult to vote on because there is no definition of what 'overrun' would be like in PzC, if adopted.

The two extremes are as it is in PG2 and no overrun at all, but in between are many options. I'm in favour of overruns but can see that the scale of the game is far different to PG2 and so how it works should be limited, if it's adopted at all.

Posted: Tue Jun 07, 2011 11:04 am
by pstamatis
Someone has mentioned that in a previous topic, a limited count of overuns (1? perhaps 2) could be a nice mid solution.

Posted: Tue Jun 07, 2011 1:46 pm
by Gentom
pstamatis wrote:Someone has mentioned that in a previous topic, a limited count of overuns (1? perhaps 2) could be a nice mid solution.


I agree but also needs to be weakened unit (1-4) that's not highly experienced, or else would kill the balance designers are trying to achieve.

Posted: Tue Jun 07, 2011 4:52 pm
by Iscaran
I'd vote for a limited amount of overrun or overrun with ONLY finish remaining movement points after the combat.

So the 1 combat per unit rule is in place only allow for moving, killing move the rest.

Or limit the overrun to ONE additional attack.

Oh, btw I voted yes of course.

Posted: Tue Jun 07, 2011 5:03 pm
by Chaka2
It should be this way, if a tank have 7 moves and reaches the weak enemy after 4 moves, the tank can overrun the unit and have its 3 moves and one attack left. The tank should at least have 3 stars to get this special.

Posted: Tue Jun 07, 2011 9:10 pm
by tnourie
Please post further replys to the original Overrun folder so the programmers only have to look in one place!!

http://slitherine.com/forum/viewtopic.php?t=23891

Thanks

Posted: Fri Jun 10, 2011 2:42 pm
by Yoghurt86
Give it too me Baby !!!!