On Leaders
Posted: Mon May 23, 2011 3:04 am
I was thinking, when I first heard of Slitherine implementing leader skills\abilities, of a unique (for this gametype) yet fair way to apoint those abilities. I am a big fan of the "perk" system in fallout.
Can this be implemented here in a format that allows for the player to pick a "skill-set" from a list, but the skill-set picked can not be had by more than two leaders at a time. Say 10 varied combat related skills, and a few logistical related from which to choose. One "perk" per Leader.
If a leaders unit is destroyed, so is the leader, and that "perk" is:
1) Permanently Lost or
2) Able To Be Chosen Again or
3) Unavailable For The Rest Of The Scenario But Able To Be Picked Next Scenario
Can this be implemented here in a format that allows for the player to pick a "skill-set" from a list, but the skill-set picked can not be had by more than two leaders at a time. Say 10 varied combat related skills, and a few logistical related from which to choose. One "perk" per Leader.
If a leaders unit is destroyed, so is the leader, and that "perk" is:
1) Permanently Lost or
2) Able To Be Chosen Again or
3) Unavailable For The Rest Of The Scenario But Able To Be Picked Next Scenario