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Recent thoughts
Posted: Sun May 22, 2011 3:47 am
by hazelbark
After having played with/or against a more diverse armies I am enjoying the nuances.
Elephants are nifty and a bit scary for all. The armies they come with are not total ***p
Keils are deadly enough that in early armies may be a real threat to later armies. Maybe not A level armies, but possilby B. The early armies are not a walk over.
Mounted is more valuable than I had first thought. Still working on its speed of decision, but its role is better than I first thought.
Great Commanders another area that I thought might not be needed, but particularly Average Keils and Tercios benefit from these. Along with others.
Artillery. I am really enjoying being the field engineer with the angles of fire for the mediums and heavies.
All in all a thoroughly good game.
Posted: Sun May 22, 2011 11:32 am
by timmy1
Dan
I agree. I believe that the best Keil army is one of the French armies with Superior Swiss. The French act as the delivery mechanism and shield - if they get the Swiss into contact nothing on foot stands in their way, and Gendarmes can deal with most mounted.
I also like they way that Salvo is by no means a no-brainer. You always have choices. This is especially true for Superior troops. While lots of player take them, the cost makes for some small armies and it is not the default choice as it is in FoG:AM v1.0.
As for Elephant armies, Mughal is not too shabby, especially with all that artillery. When fighting it do you want to remain at distance and get shot apart or do you want your mounted to close with the El?
Despite never having won a game of it, it still draws me compulsively.
Posted: Mon May 30, 2011 11:03 pm
by Scrumpy
As was shown in the Duty & Glory game I was in today, a GC is probably a neccessity when faced with 6+ dice worth of shooting at close range with those later units. The fire power is quite frightening. My opponent used the Later Swedes with 4/2 salvo foot against my Hapsburg 5/1's with a regimental gun attached.
I got lucky at with some close range dragoons supported by an Imperial unit, it inflicted 6 out of 6 with their shooting, this Swedish unit charged and ended up an inch or two from the Imperial foot bg, which licked its lips, and blew the unlucky Swedes away with 6 dice at close range. Sadly for the Swedes another unit of average troops also suffered from shooting from a medium battery & another unit of foot, which shattered the Swedes in next to no time.
The remaining unit was a superior one, which now disrupted & faced with upto 18 dice coming its way disappeared in a smoky demise quickly dropping to fragged and routing from morale checks.
Posted: Tue May 31, 2011 1:11 am
by stecal
I am liking FOGR as a game more and more than FOGAM. Bonus is that the games go much faster due to everything dying all over the place due to firearms and the rather fixed unit sizes of 6 bases for P&S.
Posted: Tue May 31, 2011 2:05 am
by hazelbark
stecal wrote:I am liking FOGR as a game more and more than FOGAM. Bonus is that the games go much faster due to everything dying all over the place due to firearms and the rather fixed unit sizes of 6 bases for P&S.
I may be in the same boat. I am wondering how much of it is the new variety. Although I find the armies larger and not faster.
Ming vs Hindus 17 BGs a side. Over 200 bases on table.