First impressions and features I miss from PG
Posted: Sat May 21, 2011 6:54 pm
1: The "battle scenes" takes too long.
2: When a unit is destroyed it should "explode". It's a guess whether they are destroyed or pulled back,
3: Sometimes you need to use left mouse button, sometimes right, seemed more logical in PG
4: Really miss the "runover" feature Panzer vs. veak hurt forces.
5: Units should be fully replaced when entering new scenes. Tactics whether to replace or wait are missing. Here they always have to be replaced and the experience ratio get started all over.
6: Also miss the chance to gain (and choose) superior abillies.
2: When a unit is destroyed it should "explode". It's a guess whether they are destroyed or pulled back,
3: Sometimes you need to use left mouse button, sometimes right, seemed more logical in PG
4: Really miss the "runover" feature Panzer vs. veak hurt forces.
5: Units should be fully replaced when entering new scenes. Tactics whether to replace or wait are missing. Here they always have to be replaced and the experience ratio get started all over.
6: Also miss the chance to gain (and choose) superior abillies.
