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Weird impossible LOSs
Posted: Sat May 21, 2011 5:44 am
by khill9702
Ive noticed certain squares on the MP maps have some pretty whacky and improbably lines of sight. In particular there is one on the far right edge of the map of the "Race for the Town" map where there is an LOS that goes straight through the middle of a large patch of trees.
Posted: Sun May 22, 2011 10:57 pm
by soldier
i think i know that spot on the map and have been caught out by it. It looked like a clump of trees but my troops were easily spotted and shot up in it, then an enemy tank fired through the trees before driving right through them (much to my surprise). I think the game treats it as open ground despite the tree graphics.
Posted: Sun May 22, 2011 11:35 pm
by junk2drive
There are trees and there are blocking trees. Bushes too. The map maker, intensionally or not, placed a non blocking tree or several.
Posted: Mon May 23, 2011 10:25 am
by IainMcNeil
It sounds like a bug in the map - we would never intentionally place a non blocking LOS tree on a forest tile.
If you can give us the co-ordinates we'll get it fixed.
Posted: Sun Jun 05, 2011 9:34 am
by soldier
I dont know how to find coordinates on map hexes but if starting from the german side in town fight it is far left of the map (line one) and about 35 hexes up from the bottom corner (if i counted correctly). The mouse says open ground but there are definately trees there.
Posted: Sun Jun 05, 2011 1:14 pm
by Merr
soldier wrote:I dont know how to find coordinates
Run the editor and load the map .... When you run the cursor over the tiles, the tooltip will display the X/Y coordinates.