Some of my thoughts as of end Tutorial
Posted: Thu May 19, 2011 9:02 pm
First, I would like to say that the little explosion animations with dirt flying are great, easy to see and I can hear the sounds of it falling\hitting the ground!! Brilliant! The explosion Gifs are rendered nicely and are crisp.
Second, it is difficult to tell the difference between a unit that I have moved but not attacked with yet from the "virgin" units that haven't moved or attacked. Also, on that note, if I attack and wait to move, there seems to be no indicator that I have taken one of the two possible actions, or which one I have taken. Seeing this would be great for my planning. . .
I would like the unit to "face" the attack, it just looks better. If it helps, you can use a program I use to alter the Jpg or Gif, it is called Irfanview. It's freeware from Germany, I think, here is a link: http://www.irfanview.com I've used this program for years to adjust the facing, size, and look of pictures.
The red line through units that have completed both the movement and attack phase of their turn is good, but it makes it difficult to see the remaining strength.
Can you denote, in your unit inventory list panel, an indication of which transport mode is current for that unit? A wheel or "track" icon along with the units name?
I would like to see the path that the unit takes to get to it's destination, also when it retreats? Instant movement is faster, however I prefer to see where it is going. Can this be a "checked " option? i.e.: View Movement Path Y\N or somesuch?
I'm at work now so I'll get back to you with a bunch more later. But so far, GREAT stuff!!!! I'm pumped for more! And thanks so much for choosing me to be on your beta test team.
Second, it is difficult to tell the difference between a unit that I have moved but not attacked with yet from the "virgin" units that haven't moved or attacked. Also, on that note, if I attack and wait to move, there seems to be no indicator that I have taken one of the two possible actions, or which one I have taken. Seeing this would be great for my planning. . .
I would like the unit to "face" the attack, it just looks better. If it helps, you can use a program I use to alter the Jpg or Gif, it is called Irfanview. It's freeware from Germany, I think, here is a link: http://www.irfanview.com I've used this program for years to adjust the facing, size, and look of pictures.
The red line through units that have completed both the movement and attack phase of their turn is good, but it makes it difficult to see the remaining strength.
Can you denote, in your unit inventory list panel, an indication of which transport mode is current for that unit? A wheel or "track" icon along with the units name?
I would like to see the path that the unit takes to get to it's destination, also when it retreats? Instant movement is faster, however I prefer to see where it is going. Can this be a "checked " option? i.e.: View Movement Path Y\N or somesuch?
I'm at work now so I'll get back to you with a bunch more later. But so far, GREAT stuff!!!! I'm pumped for more! And thanks so much for choosing me to be on your beta test team.