Common issue : Display of Information
Posted: Thu May 19, 2011 9:38 am
After playing the Beta for a few days and going through these forum reading other people´s coments as well as designer, I have found a common issue that repeats itself and believe can have a simple solution : give more information to the player about what´s happening in the game.
Many things are actually in the game but either hidden or hard to find for the player. I believe all these could be solved by introducing this information in the several places (UI bar, Unit panel by alt+click) already in the game. It will greatly improve the gameplay experience as well. Let me give a few examples :
- Movement trajectory of units
- Mass Attack modifiers
- Terrain modifiers
- Replacement costs differences (Elite, in between missions, cross model vs same model...) and experience changes
- Usage of captured cities for replacement/improvement/recruitmen (number of turns necesary)
- Moved/Fired differentiated icons for units
- Ammo and Fuel levels (specially when low)
- Range of units
As said, simple information and mechanics already there but not visible enough to the player, and that can inlfuence in the strategies and overall game experience.
Probably some of these in the to do list already, but thought about sharing. Feel free to add to this list as you guys see fit.
Cheers.
Many things are actually in the game but either hidden or hard to find for the player. I believe all these could be solved by introducing this information in the several places (UI bar, Unit panel by alt+click) already in the game. It will greatly improve the gameplay experience as well. Let me give a few examples :
- Movement trajectory of units
- Mass Attack modifiers
- Terrain modifiers
- Replacement costs differences (Elite, in between missions, cross model vs same model...) and experience changes
- Usage of captured cities for replacement/improvement/recruitmen (number of turns necesary)
- Moved/Fired differentiated icons for units
- Ammo and Fuel levels (specially when low)
- Range of units
As said, simple information and mechanics already there but not visible enough to the player, and that can inlfuence in the strategies and overall game experience.
Probably some of these in the to do list already, but thought about sharing. Feel free to add to this list as you guys see fit.
Cheers.