Page 1 of 1

Just a quick question about unmounted move for mounted units

Posted: Wed May 18, 2011 10:28 pm
by heinrich
Is it possible for mounted units NOT to use the transport? Sometimes it´s important for the infantry (near the front line) to move 3 or 4 hexes but keep the unmounted stance (for better defending) but if a truck is attached to the unit it seems unpossible for me NOT to use the truck.

Posted: Wed May 18, 2011 10:58 pm
by deadtorius
I think you can only get about 2 hexes on foot then the vehicle kicks in. In the original game you had to mount your units to get the vehicle move, otherwise you were only shown the shorter foot move. Mountain units can move 3 hexes on foot I believe

Posted: Wed May 18, 2011 11:25 pm
by Rudankort
The game does not use "mounted" move for any hexes where you can get on your legs. So, if you need to use a transport to get somewhere, this means that you cannot get there without it.

Posted: Thu May 19, 2011 12:18 pm
by heinrich
Ok then i´m better without transports ;) because a unit WITHOUT a transport is far more flexible. A Unit WITHOUT a transport can be moved 3 or 4 hexes AND fight where a transported unit could only manage to go 1 hex before changing the stance to "transported" for the hole round and not be able to fight anymore.

Posted: Thu May 19, 2011 12:32 pm
by Steakenglisch
heinrich wrote:Ok then i´m better without transports ;) because a unit WITHOUT a transport is far more flexible. A Unit WITHOUT a transport can be moved 3 or 4 hexes AND fight where a transported unit could only manage to go 1 hex before changing the stance to "transported" for the hole round and not be able to fight anymore.
Hmmm if i remember correct the movement is displayed, 2 or 3 hexes for foot movement and the rest with truck?
So if you move 2 or 3 hexes depending on the infantry type you moved unmounted and the unit is able to fight. Correct?

Posted: Thu May 19, 2011 1:04 pm
by IainMcNeil
You are definitely more flexible with a transport. You maybe comparing different types of infantry. Some move faster than others so be sure to compare like for like. Infantry with trasnports can move as far on foot as the same infantry without a transport.

Posted: Thu May 19, 2011 2:31 pm
by heinrich
iainmcneil wrote:You are definitely more flexible with a transport. You maybe comparing different types of infantry. Some move faster than others so be sure to compare like for like. Infantry with trasnports can move as far on foot as the same infantry without a transport.
I´m not sure if anybody is able to understand my english hehe^^

Ok lets pretend this: Infantry unit A can move 4 hexes. After the movement the unit can attack or not. The point is, the unit moves 4 hexes and can attack. Unit B is the same typ of infantry like A but has a transport attached. This unit can also move 4 hexes but can´t attack after the movement because after two hexes it changes to "mobile-unable-to-fight". So the question is: how can a mobile unit moves the same way like an untransported one AND attack?
Steakenglisch wrote:Hmmm if i remember correct the movement is displayed, 2 or 3 hexes for foot movement and the rest with truck?
So if you move 2 or 3 hexes depending on the infantry type you moved unmounted and the unit is able to fight. Correct?
Nope... not correct^^ it´s absolutely not possible for a transported infantry unit to move 3 hexes withount changing movement mode... maybe I´m totally wrong but IIRC most of my mobile infantry units can make a move of one or two fields before they change to the trucks. This is my problem because these units are totally useless because they can´t attack after small movements of two or three fields.

Posted: Thu May 19, 2011 3:09 pm
by Steakenglisch
heinrich wrote:
iainmcneil wrote:You are definitely more flexible with a transport. You maybe comparing different types of infantry. Some move faster than others so be sure to compare like for like. Infantry with trasnports can move as far on foot as the same infantry without a transport.
I´m not sure if anybody is able to understand my english hehe^^

Ok lets pretend this: Infantry unit A can move 4 hexes. After the movement the unit can attack or not. The point is, the unit moves 4 hexes and can attack. Unit B is the same typ of infantry like A but has a transport attached. This unit can also move 4 hexes but can´t attack after the movement because after two hexes it changes to "mobile-unable-to-fight". So the question is: how can a mobile unit moves the same way like an untransported one AND attack?
Steakenglisch wrote:Hmmm if i remember correct the movement is displayed, 2 or 3 hexes for foot movement and the rest with truck?
So if you move 2 or 3 hexes depending on the infantry type you moved unmounted and the unit is able to fight. Correct?
Nope... not correct^^ it´s absolutely not possible for a transported infantry unit to move 3 hexes withount changing movement mode... maybe I´m totally wrong but IIRC most of my mobile infantry units can make a move of one or two fields before they change to the trucks. This is my problem because these units are totally useless because they can´t attack after small movements of two or three fields.
I had only one Gebirgsjäger Inf all others where Pioniers or Grenadiers witch only have 2 hexes unmounted movent ....
ok you are right, i tested it, i never realized that my Gebirgsjäger with halftrack transport are reduced to 2 hexes unmounted movement .... it smells like a Bug!!! :wink:

This couldn't be by design? :?

Posted: Thu May 19, 2011 3:28 pm
by Rudankort
The rule of thumb here is: a unit cannot go where it transport cannot go. If your Gebirgsjäger cross high mountains, how are they supposed to carry their trucks with them?

Same thing happens when you try to load your paratroopers onto an air transport - you can only do this if you discard their transport.

Posted: Thu May 19, 2011 4:23 pm
by Steakenglisch
Rudankort wrote:The rule of thumb here is: a unit cannot go where it transport cannot go. If your Gebirgsjäger cross high mountains, how are they supposed to carry their trucks with them?

Same thing happens when you try to load your paratroopers onto an air transport - you can only do this if you discard their transport.
Hmm i tryed it on normal ground maybe light hills (green ground) both the trucks and the Infantry can move there, i will make a screen. I think its not logical, if the halftrack can move there with the Gebirgsjäger inside, why cant it follow the Gebirgsjäger, during combat they fight unmounted, and the Trucks follow them. On streets it works on other terrain witch can used from both it didnt work.

http://i1185.photobucket.com/albums/z34 ... vement.jpg


That the Paras must give up their transport is logical. Exception, if you build in the Me 323 and 321 :-)
http://de.wikipedia.org/wiki/Messerschmitt_Me_323

Posted: Thu May 19, 2011 4:27 pm
by Rudankort
Steakenglisch wrote: Hmm i tryed it on normal ground maybe light hills (green ground) both the trucks and the Infantry can move there, i will make a screen. I think its not logical, if the halftrack can move there with the Gebirgsjäger inside, why cant it follow the Gebirgsjäger, during combat they fight unmounted, and the Trucks follow them. On streets it works on other terrain witch can used from both it didnt work.

http://i1185.photobucket.com/albums/z34 ... vement.jpg
Sorry, I don't follow you. What is the problem with this screenshot exactly? All looks normal to me.

Posted: Thu May 19, 2011 4:35 pm
by Steakenglisch
Rudankort wrote:The rule of thumb here is: a unit cannot go where it transport cannot go. If your Gebirgsjäger cross high mountains, how are they supposed to carry their trucks with them?

Same thing happens when you try to load your paratroopers onto an air transport - you can only do this if you discard their transport.
If you have a look on the screen you see a lot of hexes where the transport ca go,

http://i1185.photobucket.com/albums/z34 ... vement.jpg

but in some directions the infantry can moce 3 hexes in all others only 2, this infantry is a Gebirgsjäger unit witch should have 3 hexes movement, as you can see on the screen in a lot of directions the movement unmounted is decreased to 2 hexes.

You said that the unit can go everywhere where her transport can go ... so why is the movement of the Gebirgsjäger unit unmounted decreased to 2 hexes if the train is ok for the truck.
I dont understand the logic behind that. :?

Posted: Thu May 19, 2011 4:45 pm
by Rudankort
Transport has nothing to do with that unit's movement limits. You can try to "downgrade" it (discard the transport), and you will see that it has exactly the same movement range. The reason is, Gebirgsjäger has 3 moves but it does not mean that it spends 1 move on all kinds of terrain. In particular, according to movement table, it still needs 2 moves to pass through forest.

Posted: Thu May 19, 2011 5:21 pm
by Steakenglisch
Rudankort wrote:Transport has nothing to do with that unit's movement limits. You can try to "downgrade" it (discard the transport), and you will see that it has exactly the same movement range. The reason is, Gebirgsjäger has 3 moves but it does not mean that it spends 1 move on all kinds of terrain. In particular, according to movement table, it still needs 2 moves to pass through forest.
Ahhhh oki than i ve missunderstood this, because i didnt know the background :-) thx for the feedback!

Posted: Thu May 19, 2011 10:24 pm
by heinrich
Hey steak, thank you for the screeny! Apparently I was totally wrong about the movement behavior, hmmm but my inf just don´t want to go farther than one or two hexes in OPEN FIELD... strange. every single attack on the enemy cities got stucked because of the slow movement. maybe because they are pioneers?! have to check this. thank you very much @ devs and admins for response!

Posted: Fri May 20, 2011 5:21 am
by Steakenglisch
heinrich wrote:Hey steak, thank you for the screeny! Apparently I was totally wrong about the movement behavior, hmmm but my inf just don´t want to go farther than one or two hexes in OPEN FIELD... strange. every single attack on the enemy cities got stucked because of the slow movement. maybe because they are pioneers?! have to check this. thank you very much @ devs and admins for response!
I use 2 Pioniere and 3 Grenadiere 1 Gebirgsjäger, all with half track transport, depending on the terrain my Pioniere and Grenadiere can move 2 hexes unmounted :-)

Posted: Fri May 20, 2011 10:45 am
by heinrich
I´ve upgraded my infs asap to pioneers because this way they have a real chance vs tanks or hard targets even they are alone on a scouting mission to a secondary city. Pioneers ftw^^

Posted: Fri May 20, 2011 11:00 am
by Steakenglisch
I prefer a mix, because the soft and hard attack of the Grenadier43 is significant higher than the Pionier and at now there is no Pionier43. :-)

Posted: Fri May 20, 2011 11:02 am
by heinrich
yeah that´s right but I wanted the better hard attack asap and now I don´t want to spend the hole prestige for upgrading everthing again so my pioneers have to clear the way to moscow^^