Secondary missions for goodies
Posted: Wed May 18, 2011 1:56 pm
I am not craving for any serious changes, just to implement optional secondary errands.
The concept would be like this: no penalty for failing it, but some random reward for accomplishing it.
I have several ideas like:
* place a bridging unit on x river, so your retreating units wont be trapped (on defending missions, and there should be a minimum limit, for instance they must hold their positions for 3 rounds or so)
* capture a certain airport, so that reinforcements, supplies may be dropped
etc, i am sure that you & the fans & beta testers are going to come up with great ideas.
the rewards should be free prototypes for the next mission, some cash, or free upgrades
(or some nice chick for me lol)
What do you think about this idea? Has this been suggested yet? I hope it wasnt
The concept would be like this: no penalty for failing it, but some random reward for accomplishing it.
I have several ideas like:
* place a bridging unit on x river, so your retreating units wont be trapped (on defending missions, and there should be a minimum limit, for instance they must hold their positions for 3 rounds or so)
* capture a certain airport, so that reinforcements, supplies may be dropped
etc, i am sure that you & the fans & beta testers are going to come up with great ideas.
the rewards should be free prototypes for the next mission, some cash, or free upgrades
(or some nice chick for me lol)
What do you think about this idea? Has this been suggested yet? I hope it wasnt